Written by addiks the 3 Apr 13 at 09:02.
Related project: Unity.
New
When switching the focus from one window to another by clicking on it, the user must always search for an area in the window which is save to not accidently trigger something, like hitting a button or moving a cursor.
I have made myself used to always set focus by clicking on the title-bar of a window (which is slow and requires precision) or using the keyboard-shortcut [Super]+[1-9] (which is also slow if not used to, forces your hand to be at the keyboard and sometimes requires multiple presses)
This is something that annoys me because it slows down my actions because i have always to focus where exactly i have to click to not accidently break something. This really has an impact on the user-experience.
Written by Akiva the 1 Mar 13 at 01:28.
Related project: Unity.
New
The basic problem with Run Command (Alt+F2) is that it can not take "sudo" commands; sudo requires a followup query to input a password. About 95% of the commands I use in terminal require a password, such as adding ppa's or installing software from a script. Thus, the alt shortcut is 95% of the time useless.
In my search for a solution, no lens appears to exist. I found two mockups of what this would look like. The one at this link is the nicer of the two:
http://askubuntu.com/questions/259234/where-do-i-find-a-terminal-lens-for-unity
In an answer to his query, "Teester" said this: "There is currently nothing that does exactly what it pictured above since, at the moment, a lens cannot define a content area like the one pictured in order to display (and update) the output of a command. "
The other mockup was given as a solution to another brainstorm idea (http://brainstorm.ubuntu.com/idea/28565/). That idea was resolved, however did not address the issue I am bringing forth. Anyways, here is his mockup:
http://people.ubuntu.com/~komputes/term_within_dash.png
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edit:
Disregard the "Alt or " in the title. I learned something new today, mainly, that the Alt button is program specific.
Written by addiks the 14 Jan 13 at 12:53.
Related project: Unity.
New
I personally hate the way multitouch is implemented in unity. The 3-finger drag window placement feels just wrong (when i want to move a window, i grab the title or hold [alt]; these 'handles' are just irretating and also feel very wrong) and the 4-Finger tap that gets the dash just gets in the way. (At most when the driver sometimes thinks that there are more fingers on the pad then there really are, but thats another story.)
What i want to get from multitouch which i currently dont get are switching workspace with a 4-finger swipe, copy&paste (like with the middle mouse button which is very useful in linux) with a 3-finger tap (which is also useful to create new app-windows by 3-finger-tapping on one of the unity-icons) and emulate the [hold middle mouse button and move] like it gets used in blender by using 3 fingers and move.