Here are the last 6 months most popular ideas about Unity .
Reduce launcher icon under 32 down to at least 20 OR...
Written by eltreno the 15 May 13 at 03:24.
New
I use dell xps 13 and want more real estate
I also like the look of half showin icons.
The problem with hiding launcher icons is it takes time to wait for it to unhide, then mouse to icon you want.
Leaving launch on all the time takes room
Clicking on a window covers everything behind it
Written by turbolad the 14 Feb 13 at 01:02.
New
When you click anywhere in a program's window, it gains input focus and moves to the top of the window stack - covering everything behind it. If you accidentally click on a maximised window, you have to traverse through all the open apps on Unity to bring them back to the front.
This is annoying: say you want to type something into the Terminal window when referring to a support webpage; you cannot just type into the Terminal while part of it is overlapped by the web browser window, even if the text input area of the Terminal window is not covered. Also, if you move the scroll bar of the web page, then the web page will gain input focus and cover the Terminal window - which you were about to type in!
Why is there no option to change the behaviour of application windows and input focus?
The option "Always On Top" does not solve this problem, as it prevents you from moving a window above it e.g. when you need to get to an urgent e-mail message; see comments.
Solution #1:
Option for dynamic window focus
Written by
turbolad the 14 Feb 13 at 01:02.
Have an option, which the user can enable, to allow any window to have input focus, even if it's slightly overlapped by a window above it.
With this option enabled, you will need to click on a window's title bar to move it to the top. If you click anywhere else in a window, it would just gain input focus, but not move to the top of the window stack.
Exception: if the title bar is not visible (but the rest of the window is visible), clicking anywhere else in that window should move it to the top of the window stack.
This "idea" has been in real-world use in the "RISC OS" operating system since 1987. See number 1 on here:
http://productsdb.riscos.com/admin/ros_test.htm
Have an option, which the user can enable, to allow any window to have input focus, even if it's slightly overlapped by a window above it.
With this option enabled, you will need to click on a window's title bar to move it to the top. If you click anywhere else in a window, it would just gain input focus, but not move to the top of the window stack.
Exception: if the title bar is not visible (but the rest of the window is visible), clicking anywhere else in that window should move it to the top of the window stack.
This "idea" has been in real-world use in the "RISC OS" operating system since 1987. See number 1 on here: http://productsdb.riscos.com/admin/ros_test.htm
Solution #2:
Add transparency and float
Written by
vkadal the 15 Feb 13 at 04:17.
By clicking the middle button, the window shall be come small in size and transparent. After working on other windows, by clicking the window shall restore to its original position
By clicking the middle button, the window shall be come small in size and transparent. After working on other windows, by clicking the window shall restore to its original position
Solution #3:
An option the user can enable: bring windows to front by clicking the title bars
Written by
turbolad the 20 Feb 13 at 23:57.
Unity has very few "safe" options to control the "look and feel" of the GUI in Ubuntu. New options could be applied immediately, to see if the user likes the outcome.
In this case, the user could choose to bring any window to the front by clicking on the title bar. If selected, the user has control of which window is at the front; clicking elsewhere in a window will give it input focus, without it covering what you are working on.
There is another huge advantage as well: if you accidentally click inside a maximised window, you will save yourself the aggro of having to traverse through all the open apps to bring their windows back in view.
Unity has very few "safe" options to control the "look and feel" of the GUI in Ubuntu. New options could be applied immediately, to see if the user likes the outcome.
In this case, the user could choose to bring any window to the front by clicking on the title bar. If selected, the user has control of which window is at the front; clicking elsewhere in a window will give it input focus, without it covering what you are working on.
There is another huge advantage as well: if you accidentally click inside a maximised window, you will save yourself the aggro of having to traverse through all the open apps to bring their windows back in view.
Solution #4:
Show menu
Written by
Lachu the 27 Feb 13 at 17:18.
Display menu when user are clicking on inactive window.
Display menu when user are clicking on inactive window.
Solution #1:
enable scrollwheel on workspace switcher icon
Written by
ceti331 the 26 Apr 13 at 06:31.
make the scrollwheel step forward and backward through the workspaces- including all desktops even in grid layout (eg (0,0)->(1,0)->(0,1)->(1,1)->(0,0)->...)
allow wrapround
icing on the cake would be 'step through used workspaces including 1 empty workspace'
make the scrollwheel step forward and backward through the workspaces- including all desktops even in grid layout (eg (0,0)->(1,0)->(0,1)->(1,1)->(0,0)->...)
allow wrapround
icing on the cake would be 'step through used workspaces including 1 empty workspace'
Auto resize multiple windows when active window resizes and touch another window
Written by strife the 20 May 13 at 16:43.
New
When, say i have two windows open. I drag both windows to the top side and ubuntu resizes them to take up half the screen. So far so good.
But if I want one to become bigger i go to middle with the mouse and drag it to be bigger. Then i have to go to the other and resize that. Its unnessisary and irritating.
more useful icons in screen corners
Written by ceti331 the 5 Mar 13 at 19:32.
New
the screen corners are easy to click and can be better utilized.
in classic gnome, one can customize the panels to place useful items here - typically i out a workspace pager which responds to scrollwheel to flick throught desktops
Solution #1:
change icons in corners
Written by
ceti331 the 5 Mar 13 at 19:32.
Quick Solution,Idea [1] Put "Workspace Switcher" inplace of the trashcan. The trashcan is rarely used (cleanup), wheras workspace-switcher is hugely useful to see an overview and manage current tasks. Put the trashcan as part of the scrollable launcher list.
ubuntus' "Workspace Switcher" should be in the corner just like Windows' "show-desktop"
[1.1] make the "Workspace Switcher" respond to scrollwheel events (prev/next desktop), when its in the corner
Idea [2]make the top-left and bottom right of the launcher special locations where the user can dock any item
Idea [3] remove the 'close,minimise,maximize' buttons from the top for a maximized application - replace with Window Menu ,or a drop-down window-list - (you rarely want to close the maximized app, hiding it may be more common.)
Idea [4] put previous/next desktop icons in the topleft, topright of the top panel- a little like E16 window-manager
idea [5] generally turn the window-title into a dropdown-list of all open windows , as another form of workspace switching
Quick Solution,Idea [1] Put "Workspace Switcher" inplace of the trashcan. The trashcan is rarely used (cleanup), wheras workspace-switcher is hugely useful to see an overview and manage current tasks. Put the trashcan as part of the scrollable launcher list.
ubuntus' "Workspace Switcher" should be in the corner just like Windows' "show-desktop"
[1.1] make the "Workspace Switcher" respond to scrollwheel events (prev/next desktop), when its in the corner
Idea [2]make the top-left and bottom right of the launcher special locations where the user can dock any item
Idea [3] remove the 'close,minimise,maximize' buttons from the top for a maximized application - replace with Window Menu ,or a drop-down window-list - (you rarely want to close the maximized app, hiding it may be more common.)
Idea [4] put previous/next desktop icons in the topleft, topright of the top panel- a little like E16 window-manager
idea [5] generally turn the window-title into a dropdown-list of all open windows , as another form of workspace switching
Solution #2:
make clicks on hotcorners configurable events
Written by
ceti331 the 5 Mar 13 at 19:38.
Put additional hooks for clicks in the screen corners
see amiwm, windows8 and pekWM for inspiration (although pekwm uses screen-edges).
"amiwm"& win8 uses clicks in the topright to switch desktops.
if the user could bind this to any function it would help.
Put additional hooks for clicks in the screen corners
see amiwm, windows8 and pekWM for inspiration (although pekwm uses screen-edges).
"amiwm"& win8 uses clicks in the topright to switch desktops.
if the user could bind this to any function it would help.
Solution #3:
Allow user to specify icons at the bottom of the Launcher
At the moment, the bottom of the Launcher is a special area, which contains only the Trash.
Allow the user to decide which icons go there (only the Trash by default). So:
The bottom of the Launcher would become similar to the top, where:
* You can move icons to the bottom (from the top);
* Move icons from the bottom (to the top);
* Unlock icons;
* Change the order of the icons.
I would suggest that a separator be placed between the top and bottom parts to make them clearly distinguishable from each other.
At the moment, the bottom of the Launcher is a special area, which contains only the Trash.
Allow the user to decide which icons go there (only the Trash by default). So:
The bottom of the Launcher would become similar to the top, where:
* You can move icons to the bottom (from the top);
* Move icons from the bottom (to the top);
* Unlock icons;
* Change the order of the icons.
I would suggest that a separator be placed between the top and bottom parts to make them clearly distinguishable from each other.
Give Unity multi-media-capabilities
Written by holzi the 6 May 13 at 14:48.
New
The Unity Dashboard already can do many things for example to search for files but when you try to open them you still need external software like vlc or rythmbox. Why not integrate something like this into the dashboard?
It could save time and maybe even RAM which would be usefull on slower devices like netbooks or tablets. You just search for your file in the dashboard, click on it and it almost immediately is there. No waiting for vlc or rythmbox to start which sometimes need up to 10s on slower devices and also consumes the already limited RAM.
Solution #1:
Integration of a multi-media player
Written by
holzi the 6 May 13 at 14:48.
With an integrated media player we could open videos, music, pictures or pdfs in the dashboard without additional software.
The dashboard could display the files in itself at the size of the dashboard window, offer under it buttons for play, stop, fullscreen etc. and on the right side could be a playlist or a preview of additional files in the same folder.
With an integrated media player we could open videos, music, pictures or pdfs in the dashboard without additional software.
The dashboard could display the files in itself at the size of the dashboard window, offer under it buttons for play, stop, fullscreen etc. and on the right side could be a playlist or a preview of additional files in the same folder.
Login screen text box
Written by Liam_g the 3 May 13 at 05:13.
New
It is tedious waiting for the system to fully load, and a lot of time is wasted.