The Ubuntu community has contributed 12252 ideas, 57766 comments, 1176667 votes
Idea
#5256: Good support for gaming input devices
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Written by Eldmannen the 20 Mar 08 at 23:52.
Category: Gaming.
Related to:
Nothing/Others.
Status: New
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Description
Add good support for gaming input devices and game controllers.
Such as;
* Joysticks
* Gamepad
* Steering wheel
* Light guns
* Dance pads
* Glove
* Wiimote
And support functionality such as;
* Force feedback
* Accelerometer
* Gyroscope
Attachments
No attachments.
Duplicates
Comments
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spyyder wrote on the 21 Mar 08 at 00:27
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Wouldn't games be a prerequisite?
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Eldmannen wrote on the 21 Mar 08 at 01:08
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spyyder,
"Built it, and they will come"
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Lee wrote on the 21 Mar 08 at 01:17
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Input devices in general need a huge overhaul. My £300+ wacom tablet barely works. My standard, basic, but reputable USB joypad sits on my desk unused because it's simpler to use a keyboard than to configure games to use it. I don't even know if there ARE linux games that support force feedback, or if the kernel even supports it. And then there's the much worse, and much more serious issue of international input/output on the console, X, in filenames, in archives, etc.
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Cyphase wrote on the 21 Mar 08 at 05:31
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I'm not at all diminishing the need for better gaming input support, but there are many USB gamepads that work great. I have the Nyko 80610 AirFlo PC Game Controller (http://www.amazon.com/Nyko-80610-AirFlo-Game-Controller/dp/B0000TNJWM). It works by default in Ubuntu, and I'm sure many other distros. It works with every game I've tried that supports gamepads.
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Auzy wrote on the 21 Mar 08 at 07:05
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Have you got any specific examples though of hardware not working?
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vexorian wrote on the 21 Mar 08 at 20:37
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All of these brainstorms should be merged into a same topic with title "Improve hardware support" and be tagged "working on it, duh"
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swirvbox wrote on the 21 Mar 08 at 22:43
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I have a Logitech Wingman and an Ideazon MERC... neither of which work in Ubuntu.
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Auzy wrote on the 22 Mar 08 at 03:28
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The issue with these brainstorms, is we should establish what needs work first..
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hgibson wrote on the 29 Mar 08 at 15:44
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Idea 5085 is not a duplication. It's related. Someone has posted an idea to create idea relations. Hope it get's implemented.
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hgibson wrote on the 29 Mar 08 at 15:45
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Sorry that should be idea 5805. My keyboard skill's suck.
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alberge204 wrote on the 31 Mar 08 at 05:51
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I think this just underscores the need for a more organized hardware feedback system that would make it easier for Ubuntu developers to see who wants what hardware working and how badly or for what reasons. e.g. Wireless card breakage is just unacceptable for laptop users, so that's a high priority if Ubuntu wants to keep those users.
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Bloodsplatter wrote on the 26 Apr 08 at 09:48
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Might I suggest support for the Xbox 360 (wired and wireless) controllers?
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leviss wrote on the 9 May 08 at 08:14
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I agree that the support for inputting game devices needs to be improved. The Wiimote would be gr8 to use 4 gaming and stuff.
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Nexus6 wrote on the 30 Jun 08 at 19:17
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Force feedback is an experimental feature in the Linux kernel. Having said that, enabling CONFIG_FF_HID shouldn't impact the stability of the system and would make life easier for those of us with Force-feedback devices out of the box.
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drinkypoo wrote on the 4 Jul 08 at 23:30
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Some specific problems that should be addressed:
* Joystick calibration is only provided by a gtk1 app ('jscalibrator')
* Using joystick-as-keyboard is nontrivial. I tried to do it and X wouldn't work. Hopefully Xinput support will make it into Intrepid and make this easier (it's on the roadmap...) Lots of games don't have joystick support and need it. For Mac there's Joystick Companion (or something like that), Xorg is supposed to do it, but again I had problems. Way too scary for normal users, and who wants to restart X to remap a joystick anyway?
* Force Feedback support is necessary. There are games and hardware which work. Let's have it!
To my mind we need at minimum a new joystick "control panel" type of application, and either Xinput support with some way to remap keys there, or a daemon to handle remapping controls on input devices. I'd love to see it happen at the Xinput level just because in theory that's where it belongs, and that provides an equally theoretical :) level of simplification of the problem. It might come almost for free with Xinput. But I haven't tried messing with it yet (I'm still trying to get Xgl to build from sources so I can play with XRandR!)
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notyetroot wrote on the 10 Aug 08 at 19:03
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Also some people might like 6 degrees of freedom devices. Isn't there a haptic peripheral with 6 degrees of freedom which can accurately recreate real textures?
Ideally, the system would be modular and extensible for different types of HID, to make it easier for developers/manufacturers to make their own drivers.
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notyetroot wrote on the 15 Aug 08 at 18:53
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Is anybody working on some kind of abstraction layer (this would be a great compromise on the changing API issue)?
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