Solution #2:
Display paid apps sided with free apps in the store
Written by
gonemen the 26 Feb 12 at 13:35.
To me as a consumer its difficult to actually get to know paid apps that might interest me because the apps that get the most spotlight are free.
A simple solution would be dividing the ubuntu store window between PAID and FREE, so that we can easily search and find paid solutions (think apple's app store)
This equal visibility between the two types would make the store much more attractive towards for profit organizations.
Also in each category a banner could appear showing one of the following:
1) Ads payed by developers to promote their product. Revenue would help the development of ubuntu.
2) Newcomers (free or paid) that stand out
3) Most downloaded apps in that category in the current week
To me as a consumer its difficult to actually get to know paid apps that might interest me because the apps that get the most spotlight are free.
A simple solution would be dividing the ubuntu store window between PAID and FREE, so that we can easily search and find paid solutions (think apple's app store)
This equal visibility between the two types would make the store much more attractive towards for profit organizations.
Also in each category a banner could appear showing one of the following:
1) Ads payed by developers to promote their product. Revenue would help the development of ubuntu.
2) Newcomers (free or paid) that stand out
3) Most downloaded apps in that category in the current week
Solution #3:
Cloud Gaming like Onlive
Written by
n69 the 28 Feb 12 at 12:21.
I think if Onlive service release a Linux version , many of users can play the most newest games [onlive is a cloud gaming]. I hope canonical talking to them for Linux version or cooperative with them.
check : www.onlive.com
also i hope after tablet and smartphone version of ubuntu many arcade games will come to ubuntu.
Sorry for my English
I think if Onlive service release a Linux version , many of users can play the most newest games [onlive is a cloud gaming]. I hope canonical talking to them for Linux version or cooperative with them.
check : www.onlive.com
also i hope after tablet and smartphone version of ubuntu many arcade games will come to ubuntu.
Sorry for my English
Solution #4:
Chromium Web Store Integration
Written by
bfrey the 29 Feb 12 at 02:09.
Support for web apps that come from the Chromium web store. This would allow not only increase the amount of games available, but also the amount of apps in general. Apps would still open in Chromium by using short-cuts, and if the user wished the apps could look as if they were in their own window. Since most chromium apps come with an offline version they would still work if offline.
This idea is not meant to be a replacement for the software center. I chose Chromium over Firefox, since Chromium's web store is much more extensive and it was made for its own OS.
Please vote as if each solution was the only one, I ask that you don't vote as if the solutions are competing. I think that the other solutions above should also be used, this is because I believe this is a situation where many solutions are necessary. If you think there is problem with a solution, comment so we know what is wrong.
Support for web apps that come from the Chromium web store. This would allow not only increase the amount of games available, but also the amount of apps in general. Apps would still open in Chromium by using short-cuts, and if the user wished the apps could look as if they were in their own window. Since most chromium apps come with an offline version they would still work if offline.
This idea is not meant to be a replacement for the software center. I chose Chromium over Firefox, since Chromium's web store is much more extensive and it was made for its own OS.
Please vote as if each solution was the only one, I ask that you don't vote as if the solutions are competing. I think that the other solutions above should also be used, this is because I believe this is a situation where many solutions are necessary. If you think there is problem with a solution, comment so we know what is wrong.
Solution #5:
add in app purchase APIs
The Ubuntu Software Center should support in app purchases in order to give developers a revenue stream that doesn't require the users paying upfront for the game.
The rationale for this is that the most successful games are free games and the in app purchase model supports very well the freemium business model for apps and games. Freemium has worked very well on mobile platforms and it very successful at creating communities around games by using both paying fans and passionate, but less financial capable fans.
Adding this API would be just one of the changes that could help boost the number of games in the Software Center.
The Ubuntu Software Center should support in app purchases in order to give developers a revenue stream that doesn't require the users paying upfront for the game.
The rationale for this is that the most successful games are free games and the in app purchase model supports very well the freemium business model for apps and games. Freemium has worked very well on mobile platforms and it very successful at creating communities around games by using both paying fans and passionate, but less financial capable fans.
Adding this API would be just one of the changes that could help boost the number of games in the Software Center.
Solution #6:
improve the Software Center so that it allows for more app / game exposure
The current version of the Software Center (Ubuntu 11.10) is just plain awful from a developer's point of view.
Allow more customization on app pages. Allow for a more Android market like layout where the app / game publishers can have a banner depicting their product. Allow for multiple screen shots of apps / games. Allow for YouTube trailers for the games.
Change the list of paid apps from using a one column list layout to a multiple column layout with a max of 5 columns so that it remains readable even of large displays.
These are just some of the changes that could help boost the number of games in the Software Center.
The current version of the Software Center (Ubuntu 11.10) is just plain awful from a developer's point of view.
Allow more customization on app pages. Allow for a more Android market like layout where the app / game publishers can have a banner depicting their product. Allow for multiple screen shots of apps / games. Allow for YouTube trailers for the games.
Change the list of paid apps from using a one column list layout to a multiple column layout with a max of 5 columns so that it remains readable even of large displays.
These are just some of the changes that could help boost the number of games in the Software Center.
Solution #9:
Integrate desura, a community driven digital distribution service for gamers
Written by
puxkggn the 9 Mar 12 at 14:25.
Integration of software center with desura.
Things like a shortcut to desura in the default images could help a lot.
From the website:
http://www.desura.com/about
"The aim of Desura is to provide gamers with a dependable interface which delivers the content they want to play in the quickest cross-pc way possible. At its heart is a digital distribution application which can serve (and patch) games, mods and addons to its members."
This should make it easier for developers.
(As a developer I still see many problems for developing for Linux. One of the main technical problems is the lack of good, stable drivers and continuous changes in distributions infrastructure. There are also a lot of small differences between distributions or even different versions of one distributions. Costs more to make tailored packages for 10 distributions. Costs for testing and debugging are multiplied a hell of a lot! The strong dependency of key components between drivers and specific versions of other things is a serious flexibility/functionality disability. Hopefully in the next ten years a lot of technical things will be solved with the following things: pulseAudio+OpenSL ES, Wayland+better OpenGL drivers and other improvements.)
Integration of software center with desura.
Things like a shortcut to desura in the default images could help a lot.
From the website: http://www.desura.com/about
"The aim of Desura is to provide gamers with a dependable interface which delivers the content they want to play in the quickest cross-pc way possible. At its heart is a digital distribution application which can serve (and patch) games, mods and addons to its members."
This should make it easier for developers.
(As a developer I still see many problems for developing for Linux. One of the main technical problems is the lack of good, stable drivers and continuous changes in distributions infrastructure. There are also a lot of small differences between distributions or even different versions of one distributions. Costs more to make tailored packages for 10 distributions. Costs for testing and debugging are multiplied a hell of a lot! The strong dependency of key components between drivers and specific versions of other things is a serious flexibility/functionality disability. Hopefully in the next ten years a lot of technical things will be solved with the following things: pulseAudio+OpenSL ES, Wayland+better OpenGL drivers and other improvements.)
Solution #10:
Ubuntu to support game devs by holding contest's with prizes
Simply put, Ubuntu should incentivise needed improvements, like expanding the gaming presence on Ubuntu by holding events that offer prizes for said needed improvements.
Sorta like the summer of code. Ubuntu could have category's like;
Best new game (determined by votes)
Most improved game
etc.
Simply put, Ubuntu should incentivise needed improvements, like expanding the gaming presence on Ubuntu by holding events that offer prizes for said needed improvements.
Sorta like the summer of code. Ubuntu could have category's like;
Best new game (determined by votes)
Most improved game
etc.
Solution #14:
Pay-what-you-want option for any app
Written by
Hell Pé the 30 Apr 12 at 01:55.
Every app in the Software Center should have, if the developers of said app are asking for it, a button like "Name your price" instead of "Install". That's basically what Bandcamp does with music albums (some are even Creative Commons-licensed).
As you may know if you've already bought a Humble Bundle, pay-as-you-want is actually a disguised donation, except you'll certainly pay more attention to it than to a small PayPal "Donate" button at the bottom of a webpage, like PiTiVi does, for instance. Would you consider giving some money to the PiTiVi project if their Software Centre page asked you for it before you can confirm the installation ?
To me, this solution could give to Ubuntu the appeal Apple app stores (or even Valve's Steam) have on developers, but in a more ethical, free-as-in-freedom friendly way : you're not buying any right to use the app, since the license already gives them to you. You're just incited to help the project and thank the developers.
Every app in the Software Center should have, if the developers of said app are asking for it, a button like "Name your price" instead of "Install". That's basically what Bandcamp does with music albums (some are even Creative Commons-licensed).
As you may know if you've already bought a Humble Bundle, pay-as-you-want is actually a disguised donation, except you'll certainly pay more attention to it than to a small PayPal "Donate" button at the bottom of a webpage, like PiTiVi does, for instance. Would you consider giving some money to the PiTiVi project if their Software Centre page asked you for it before you can confirm the installation ?
To me, this solution could give to Ubuntu the appeal Apple app stores (or even Valve's Steam) have on developers, but in a more ethical, free-as-in-freedom friendly way : you're not buying any right to use the app, since the license already gives them to you. You're just incited to help the project and thank the developers.
Solution #15:
Implement playn in ubuntu 12.10 and bring tonne of Games to Ubuntu
Written by
Caracal the 11 May 12 at 12:02.
Implement playn in ubuntu 12.10 and bring tonne of Games to Ubuntu
playn is googles next gameing framework.
http://code.google.com/p/playn/
Google said this year: "This year we are talking about games for android, games for chrome and games for Google+...
...next year we will talking about Games for Google!"
URL: http://code.google.com/p/playn/
License: Apache License 2.0
[needs-packaging] playn
https://bugs.launchpad.net/ubuntu/+bug/997852
Solution #16:
An official Ubuntu platform for game development
Written by
yman the 14 May 12 at 04:49.
A few things I think should be taken into consideration when making it:
1. The graphical shell should always be in control so that I could switch to another window while I’m in a fullscreen game.
2. The transition between gaphical shell and fullscreen game should be totally smooth.
3. The games should not be allowed to change the resolution of the screen. Instead they should change their own resolution and display at the screen’s native resolution.
4. It would be best to think of games as content rather than computer programs, distribute them as a single file, and have a "game player" the way we have "video players".
4.1. It would be usefull if the games could be compiled to run natively on one reference hardware platform like x86, but have a vm to run them on other hardware platforms like ARM. Compile once, run anywhere, but on certain hardware it would not only run, but run directly on the hardware.
4.2. It would be useful to have a format that would allow games to run without local installation from things like removable media, especially if it allowed multiple separate games to be installed on a single DVD perhaps the DVD with a custom menu system (similar to a DVD menu) for browsing the games and any other materials like manuals or bonus material.
A few things I think should be taken into consideration when making it:
1. The graphical shell should always be in control so that I could switch to another window while I’m in a fullscreen game.
2. The transition between gaphical shell and fullscreen game should be totally smooth.
3. The games should not be allowed to change the resolution of the screen. Instead they should change their own resolution and display at the screen’s native resolution.
4. It would be best to think of games as content rather than computer programs, distribute them as a single file, and have a "game player" the way we have "video players".
4.1. It would be usefull if the games could be compiled to run natively on one reference hardware platform like x86, but have a vm to run them on other hardware platforms like ARM. Compile once, run anywhere, but on certain hardware it would not only run, but run directly on the hardware.
4.2. It would be useful to have a format that would allow games to run without local installation from things like removable media, especially if it allowed multiple separate games to be installed on a single DVD perhaps the DVD with a custom menu system (similar to a DVD menu) for browsing the games and any other materials like manuals or bonus material.
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cheesehead
(Brainstorm admin)
wrote on the 18 Feb 12 at 13:52
Edited the title
Google
wrote on the 25 Feb 12 at 12:29
Do not make the distro size greater then cheap USB Sticks. But a good feature to get Ubuntu more popular.
Would be great also to have SDK (easy one, with Javascript).
pseudo
wrote on the 26 Feb 12 at 20:38
Talking about Solution #2,
we should not forget that the iTunes App Store is pretty uncomfortable and Apple is hardly thinking about how browsing the App Store can be more comfortable and "deeper". They even recently bought a company who specialized on this.
I'm trying to tell is that we should not only look at Apple but think about new and intuitive ways to browse the store. I'm so glad that Unity and Gnome3 do their own thing. Let's do this with the App Store.
Just a small reminder, not only to this solution but also in common.
Solution #5: I think that this is already done. Any application is completely within the control of the developer, and as such he can add adverts as he chooses.
(This is unlike the iPad where -- I believe -- there seems to be a standard method.)
This already happens with some applications, which contain advertising. It is rare; previously, there has been resistance from Linux users, but as Linux attracts more and more "normal" users (i.e. not computer savvy), the resistance should fall away. Besides, if a free app is good enough, people will put up with adverts.
Even though gratis and free programs are great, I am one of those users whou would gladly spend 5€ or 10€ for quality games on Ubuntu. It is a great gaming platform and the Ubuntu One-log in makes sure I can download the purchased games even after re-install. This should indeed be more promoted, IMHO.
Solution #7 is good, because it would open a new revenue stream for Canonical.
puxkggn
wrote on the 9 Mar 12 at 14:30
Solution #7 does not solve the reason why companies don't make games for Linux.
Auzy
wrote on the 11 Mar 12 at 04:39
Solution 7 would be far too expensive.. Gaming companies spend a lot of money on code development, and often use code which is OS specific. Furthermore, some games are written in DirectX, which would require Canonical to almost rewrite the entire game engine.
Android is a good example of why some gaming companies don't support Linux. There is so much diversity in Linux (and many flavors), which makes it difficult to support. Linux basically needs more standardisation work to make it more reliably supported, and desktop editions should have a standard set of libraries installed which game developers can rely on being there
Aielyn
wrote on the 11 Mar 12 at 06:20
Perhaps this is a good reason to look at establishing a devoted Linux middleware company - if there were game engines designed specifically to work across all flavours of linux, in all of the various GUI environments, it might be easier to attract more game development.
I know there are some game engines out there, now... but most of those are overly-specific in nature, etc. What Linux needs, in essence, is something analogous to DirectX, but not actually DirectX. Optimally, it would be designed in such a way that it being open source would help to rapidly grow its capabilities, so that it keeps up with the most modern techniques without losing backwards compatibility.
bpb101
wrote on the 5 Apr 12 at 01:45
puxkggn
i know you might not reed this as im late replying
but the point is that they dont make the games for linux.
linux makes the games for linux.
game company's just don't stop them making them
My point is there are 1000's of people who ,(id say) would be more than happy to make call of duty for linux for free...
the problem is if they try they cant redistribute or face court
cheesehead
(Brainstorm admin)
wrote on the 8 Apr 12 at 01:04
Deleted the following solutions:
Solution #7: Attract major companys to intergrate games to ubuntu (unrealistic)
Solution #8: Establish physical retail presence with Bundle + Ubuntu CD or DVD combos (does not address the Rationale)
Solution #11: Multiple options as the solution isnt as simple as one (irrelevant)
Solution #12: Provide a Browser-to-Software-Centre connection (interesting, but does not address the Rationale)
Solution #13: Make Android Apps run natively on Ubuntu (does not address the Rationale)
Please keep solutions closely relevant to the Rationale (game developers find Ubuntu to be too difficult and unprofitable). Specific ideas to ease cross-platform and cross-distro development, reduce the packaging burden, ease the submission-and-approval process, reduce the developer time needed to submit and test games for Ubuntu, reduce the learning curve for new Ubuntu game developers, and increase game profitability are welcome.
Caracal
wrote on the 11 May 12 at 12:24
I like Solution #14 very much.
I had a similar idea. I mean it would be nice for all developer if each application in USC would have different Donate-Buttons/Pay-what-you-want like: flattr, PayPal donate with credit card, or SMS
The Point is that a platform is only interesting for developers if they could make some money on this platform.
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