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The Ubuntu community has contributed 21986 ideas, 135057 comments, 2615221 votes
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Popular ideas Here are the last 6 months most popular ideas about Ubuntu.

Attract more games development  
Written by Ell the 17 Feb 12 at 19:53. Related project: Ubuntu Software Center. New
Currently Games and Non-Games are far and few between appearing on the Ubuntu Software Centre For Purchase section, with only a odd few appearing per month.

With it currently not being attractive to the developer and then users due to lack of apps.

For example, here is a reply I got off a developer who was going to put there games in the Ubuntu Software Centre, which I think sums it up currently:-

"we just basically gave it a miss; it's more effort than we'll make back in money. To date only one single publisher has ever turned a profit for us."
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Solution #1: Have A Ubuntu App/Game Bundle
Written by Ell the 17 Feb 12 at 19:53.
To attract more developers and users to the Ubuntu Software Centre, it would be good to see a set of game or non-game bundles currently popular by the Humble Indie Bundle or Indie Royale, appear in the Software Centre.

So for example every quarterly of a year a Ubuntu Bundle could appear with a set of new apps appearing in the Software Centre for their first time and them apps will be a pay-as-you want scheme, with a certain amount going back to the Devs, Canonical and Charity.

Then once that bundle is over them apps that appeared can go to their standard prices set by the developers so can be purchased for any future use.
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Solution #2: Display paid apps sided with free apps in the store
Written by gonemen the 26 Feb 12 at 13:35.
To me as a consumer its difficult to actually get to know paid apps that might interest me because the apps that get the most spotlight are free.
A simple solution would be dividing the ubuntu store window between PAID and FREE, so that we can easily search and find paid solutions (think apple's app store)
This equal visibility between the two types would make the store much more attractive towards for profit organizations.
Also in each category a banner could appear showing one of the following:

1) Ads payed by developers to promote their product. Revenue would help the development of ubuntu.

2) Newcomers (free or paid) that stand out

3) Most downloaded apps in that category in the current week
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Solution #3: Cloud Gaming like Onlive
Written by n69 the 28 Feb 12 at 12:21.
I think if Onlive service release a Linux version , many of users can play the most newest games [onlive is a cloud gaming]. I hope canonical talking to them for Linux version or cooperative with them.

check : www.onlive.com
also i hope after tablet and smartphone version of ubuntu many arcade games will come to ubuntu.

Sorry for my English
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Solution #4: Chromium Web Store Integration
Written by bfrey the 29 Feb 12 at 02:09.
Support for web apps that come from the Chromium web store. This would allow not only increase the amount of games available, but also the amount of apps in general. Apps would still open in Chromium by using short-cuts, and if the user wished the apps could look as if they were in their own window. Since most chromium apps come with an offline version they would still work if offline.

This idea is not meant to be a replacement for the software center. I chose Chromium over Firefox, since Chromium's web store is much more extensive and it was made for its own OS.

Please vote as if each solution was the only one, I ask that you don't vote as if the solutions are competing. I think that the other solutions above should also be used, this is because I believe this is a situation where many solutions are necessary. If you think there is problem with a solution, comment so we know what is wrong.
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Solution #5: add in app purchase APIs
Written by manuelciosici the 5 Mar 12 at 17:57.
The Ubuntu Software Center should support in app purchases in order to give developers a revenue stream that doesn't require the users paying upfront for the game.

The rationale for this is that the most successful games are free games and the in app purchase model supports very well the freemium business model for apps and games. Freemium has worked very well on mobile platforms and it very successful at creating communities around games by using both paying fans and passionate, but less financial capable fans.

Adding this API would be just one of the changes that could help boost the number of games in the Software Center.
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Solution #6: improve the Software Center so that it allows for more app / game exposure
Written by manuelciosici the 5 Mar 12 at 18:04.
The current version of the Software Center (Ubuntu 11.10) is just plain awful from a developer's point of view.

Allow more customization on app pages. Allow for a more Android market like layout where the app / game publishers can have a banner depicting their product. Allow for multiple screen shots of apps / games. Allow for YouTube trailers for the games.

Change the list of paid apps from using a one column list layout to a multiple column layout with a max of 5 columns so that it remains readable even of large displays.

These are just some of the changes that could help boost the number of games in the Software Center.
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Solution #9: Integrate desura, a community driven digital distribution service for gamers
Written by puxkggn the 9 Mar 12 at 14:25.
Integration of software center with desura.
Things like a shortcut to desura in the default images could help a lot.
From the website: http://www.desura.com/about

"The aim of Desura is to provide gamers with a dependable interface which delivers the content they want to play in the quickest cross-pc way possible. At its heart is a digital distribution application which can serve (and patch) games, mods and addons to its members."

This should make it easier for developers.


(As a developer I still see many problems for developing for Linux. One of the main technical problems is the lack of good, stable drivers and continuous changes in distributions infrastructure. There are also a lot of small differences between distributions or even different versions of one distributions. Costs more to make tailored packages for 10 distributions. Costs for testing and debugging are multiplied a hell of a lot! The strong dependency of key components between drivers and specific versions of other things is a serious flexibility/functionality disability. Hopefully in the next ten years a lot of technical things will be solved with the following things: pulseAudio+OpenSL ES, Wayland+better OpenGL drivers and other improvements.)
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Solution #10: Ubuntu to support game devs by holding contest's with prizes
Written by bigthinker the 9 Mar 12 at 15:48.
Simply put, Ubuntu should incentivise needed improvements, like expanding the gaming presence on Ubuntu by holding events that offer prizes for said needed improvements.

Sorta like the summer of code. Ubuntu could have category's like;

Best new game (determined by votes)
Most improved game

etc.
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Solution #14: Pay-what-you-want option for any app
Written by Hell Pé the 30 Apr 12 at 01:55.
Every app in the Software Center should have, if the developers of said app are asking for it, a button like "Name your price" instead of "Install". That's basically what Bandcamp does with music albums (some are even Creative Commons-licensed).

As you may know if you've already bought a Humble Bundle, pay-as-you-want is actually a disguised donation, except you'll certainly pay more attention to it than to a small PayPal "Donate" button at the bottom of a webpage, like PiTiVi does, for instance. Would you consider giving some money to the PiTiVi project if their Software Centre page asked you for it before you can confirm the installation ?

To me, this solution could give to Ubuntu the appeal Apple app stores (or even Valve's Steam) have on developers, but in a more ethical, free-as-in-freedom friendly way : you're not buying any right to use the app, since the license already gives them to you. You're just incited to help the project and thank the developers.
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Solution #15: Implement playn in ubuntu 12.10 and bring tonne of Games to Ubuntu
Written by Caracal the 11 May 12 at 12:02.
Implement playn in ubuntu 12.10 and bring tonne of Games to Ubuntu

playn is googles next gameing framework.
http://code.google.com/p/playn/

Google said this year: "This year we are talking about games for android, games for chrome and games for Google+...
...next year we will talking about Games for Google!"

URL: http://code.google.com/p/playn/
License: Apache License 2.0

[needs-packaging] playn
https://bugs.launchpad.net/ubuntu/+bug/997852
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Solution #16: An official Ubuntu platform for game development
Written by yman the 14 May 12 at 04:49.
A few things I think should be taken into consideration when making it:

1. The graphical shell should always be in control so that I could switch to another window while I’m in a fullscreen game.

2. The transition between gaphical shell and fullscreen game should be totally smooth.

3. The games should not be allowed to change the resolution of the screen. Instead they should change their own resolution and display at the screen’s native resolution.

4. It would be best to think of games as content rather than computer programs, distribute them as a single file, and have a "game player" the way we have "video players".

4.1. It would be usefull if the games could be compiled to run natively on one reference hardware platform like x86, but have a vm to run them on other hardware platforms like ARM. Compile once, run anywhere, but on certain hardware it would not only run, but run directly on the hardware.

4.2. It would be useful to have a format that would allow games to run without local installation from things like removable media, especially if it allowed multiple separate games to be installed on a single DVD perhaps the DVD with a custom menu system (similar to a DVD menu) for browsing the games and any other materials like manuals or bonus material.

See the 13 comments or propose a solution >>

game and book centers: for seperating games and books from software center  
Written by bmoez the 5 May 12 at 18:56. Related project: Ubuntu Software Center. New
the numbers of games is growing quickly on ubuntu (linux), and there are also many games ,engines and games management platforms coming to ubuntu in this two next years. and we will find some in ubuntu 12.10. the problem is ubuntu software center is ~slow and with this coming number of games, it will be slower. Other problem is that users will find many games management platforms and repositories(ex: Steam, Desura, playonlinux, djl, GetDeb-games,...) with Hmtl5 games, and may we will find in future games from others linux-based OS (like android, B2G, Tizen,..) => that will make it difficult to users to find their favorite games.
Also, the same for Books: the number is growing (although slower in this time) and they need for book center a special look and functions.
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Solution #1: creating book center and game center
Written by bmoez the 5 May 12 at 18:56.
--separating games and books from software center (it will not import them but users can change this option) => software center will be more light
--user can change from one of them to other in the same window(for ex: "games", "books" as category the same way as in the current software center)
--game center uses plug-in to import the list of games from others game' services (managers,...) like Steam, Desura, playonlinux, djl, GetDeb-games,...
--game center is able to install games based on Html5 (to play them off-line and out browser) and other linux-based OS (android, B2G, Tizien,...) but,may it will in future not now.
--special theme and fonctions for each one (for ex for game center:try comercial games, watch videos and photos,...)
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Solution #2: Create Ubuntu Store (for everything from apps to ebooks)
Written by puxkggn the 8 May 12 at 20:25.
What about having making the center it a little more general about what it allows you to get/buy?

Who is in favor of an Ubuntu store?

(delivering everything from apps to eBooks!!!)
Get apps/books/ rent movies/ order pictures(like desktop wallpapers and printable posters) and other things from the Ubuntu Store...

Allow things to integrate with other digital content delivery systems or/and platforms/api's. To enhance the user experience instead of working against it!!

See the 5 comments or propose a solution >>

Real time kernel, 1000 Hz compilation  
Written by mitcoes the 4 May 12 at 09:34. Global category: Gaming. New
At least as an option at boot, or as a version a RT - Real Time - kernel compilation available would be great for gaming and for a fastest Ubuntu desktop.

This 2 links explains how to do it yourself, but there are no PPA with an Ubuntu 1000 Hz kernel, that would be easier for "human beings" and of course "no official version"

http://duopetalflower.blogspot.com.es/2010/10/ubuntu-maverick-64bit-kernel.html

http://www.linuxerz.org/2011/08/kernel-rt-debian/
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Solution #1: Add a RT kernel version or option at boot
Written by mitcoes the 4 May 12 at 09:34.
Make an Ubuntu desktop RT kernel release or add a RT kernel boot to the grub options

sudo apt-get install linux-headers-lowlatency
sudo apt-get install linux-lowlatency
sudo update-grub

It can be done this way, but if it is done by default, when you need to use the RT kernel - better for multimedia, FPS gaming and FPS server gaming and worse for databases and multitasking - you can choose it.

Also when Phoronix and other gaming benchmarks, now that ubuntu is going to be preinstalled and will have a good marlket share, will benchmark ubuntu for OpenGL games they will do it with both kernels, "normal" and RT or low-latency.

See the 5 comments or propose a solution >>