Contributor androdebian
Need a CD/DVD burner that has no bugs and just works
Written by miwaypet the 3 May 09 at 03:22.
Related project: K3b .
Not an idea
Brasero is too buggy. Has a track record of not working well with different CD/DVD burners. Throws too many errors. Rejects good disks.
K3b is too heavy. Would mean porting all the big KDE libs. Not feasible.
I am submitting my idea as a remedy for the above situation.
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42
349
1220
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1231
17
11
Solution #2:
Fix all bugs of Brasero
I think that Brasero is a good application and have a very good interface. The effort should be to fix all bugs of this program.
I think that Brasero is a good application and have a very good interface. The effort should be to fix all bugs of this program.
-217
votes
66
18
283
Solution #3:
k3b in the default
Written by
vexorian the 12 May 09 at 16:01.
gtkqt allows correct integration. K3b is a very good burner, and ubuntu users would benefit if we stopped forcing apps to come from gnome.
It is also a more realistic solution for Karmic Koala as I doubt all the Brasero bugs will get fixed in so little time.
gtkqt allows correct integration. K3b is a very good burner, and ubuntu users would benefit if we stopped forcing apps to come from gnome.
It is also a more realistic solution for Karmic Koala as I doubt all the Brasero bugs will get fixed in so little time.
-228
votes
22
12
250
Solution #4:
Kde base files included in the base Ubuntu system.
Kde 4, or later, latest base files should be included in the main system. Many users, using Gnome as default, have problems with burnig, or other default Gnome applications, so trying to install Kde based applications to run. K3b burning programs as default is an great ide ... finally ...
Kde 4, or later, latest base files should be included in the main system. Many users, using Gnome as default, have problems with burnig, or other default Gnome applications, so trying to install Kde based applications to run. K3b burning programs as default is an great ide ... finally ...
-123
votes
18
35
141
Solution #5:
Install CD/DVD Creator by default and fix/add any bugs/features.
Written by
anyedge the 15 May 09 at 06:48.
CD/DVD Creator is very direct, easy to use, solid and dependable. Try fixing the few bugs that exist for this program and add any media burn types that are missing from this program.
CD/DVD Creator is very direct, easy to use, solid and dependable. Try fixing the few bugs that exist for this program and add any media burn types that are missing from this program.
-101
votes
38
32
139
Solution #6:
Let the user choose the application he want to use
Improve nautilus-burner, brasero
Create some new alternatives
Add an entry in :
System -> Preferences -> Preferred Applications
Let the user ability to choose what he want to use
Improve nautilus-burner, brasero
Create some new alternatives
Add an entry in :
System -> Preferences -> Preferred Applications
Let the user ability to choose what he want to use
-230
votes
17
10
247
Solution #7:
K3b and Brasero together as one.
Install both versions of these burning programs into main distro for user compatibility with Gnome and Kde base file, while Gnome stays as default environment. So Kde base files would be an advantage, as these files are in advanced repositories, or Kubuntu distro installation media in case you do not have a Ubuntu Gnome based dvd installation media.
Please, vote. Thank You for making Ubuntu better.
Install both versions of these burning programs into main distro for user compatibility with Gnome and Kde base file, while Gnome stays as default environment. So Kde base files would be an advantage, as these files are in advanced repositories, or Kubuntu distro installation media in case you do not have a Ubuntu Gnome based dvd installation media.
Please, vote. Thank You for making Ubuntu better.
118
votes
141
27
23
Solution #8:
Perform some competitor analysis
Written by
srippon the 18 May 09 at 09:15.
Competitor analysis ( http://deyalexander.com.au/resources/uxd/competitive-analysis.html ) could be performed to help improve the user experience (UX) of Brasero.
Competitor analysis would show what the other popular CD/DVD burning applications available are, what features they offer, how these features are offered, etc.
Another form of competitor analysis is to incorporate usability testing ( http://www.usability.gov/refine/learnusa.html | http://deyalexander.com.au/resources/uxd/usability-testing.html ). In doing this you get real users to perform real CD/DVD burning tasks using competitors software. This shows what works well and what doesn't work so well in their software. These findings can be incorporated into new designs for Brasero.
174
votes
179
26
5
Solution #9:
Perform some usability testing on Brasero
Written by
srippon the 18 May 09 at 09:22.
Usability testing ( http://www.usability.gov/refine/learnusa.html | http://deyalexander.com.au/resources/uxd/usability-testing.html ) could be performed to help improve the user experience (UX) of Brasero.
Through usability testing you observe real users performing real CD/DVD burning tasks using Brasero. Usability testing helps highlight what users are finding easy and what parts of the design they are struggling with.
5
votes
25
8
20
Solution #10:
Use Gnome Baker, not K3B
Written by
Clorox the 6 Jun 09 at 04:46.
Gnome Baker is about as advanced as K3B, and, as evident by the title, it integrates with the GNOME desktop.
Gnome Baker is about as advanced as K3B, and, as evident by the title, it integrates with the GNOME desktop.
-13
votes
2
0
15
Solution #11:
Write in vala an awesome brasero replacement
Written by
francois the 5 Oct 09 at 13:03.
Brasero is a good program only when it does not crash and has indeed a good interface, but there are too many bugs and we're losing hope for those to be fixed one day.
Vala is an awesome language that allows to write programs quickly (such as mono) but without the inconvenients of mono (lack of performance and .NET)
An awesome brasero-killer application could be written in vala, a CD/DVD burner that fits the description of the idea.
Brasero is a good program only when it does not crash and has indeed a good interface, but there are too many bugs and we're losing hope for those to be fixed one day.
Vala is an awesome language that allows to write programs quickly (such as mono) but without the inconvenients of mono (lack of performance and .NET)
An awesome brasero-killer application could be written in vala, a CD/DVD burner that fits the description of the idea.
Better support for MS Windows apps
Written by mydoghasworms the 29 Apr 09 at 07:02.
Related project: Wine .
Won't implement
Having the ability to run Windows apps is great for the following reasons:
* It provides a wider variety of applications to choose from
* It may attract more Windows users or keep users from going back to Windows after trying Ubuntu
However, the support for MS Windows apps on Linux could be improved. Getting apps up and running is not exactly straightforward or smooth.
35
votes
56
17
21
Solution #1:
Support the Wine-Doors project
The
Wine-Doors project provides a super-easy way to install Windows applications on Linux. However, at the time of writing, they have had to shut down their repositories due to package hosting bandwidth costs (see
this post ).
Ways to support:
* Provide hosting for packages
* Package wine-doors for Ubuntu
* Get involved in the development
* Donate to the project
The <a href="http://wddb.wine-doors.org/">Wine-Doors</a> project provides a super-easy way to install Windows applications on Linux. However, at the time of writing, they have had to shut down their repositories due to package hosting bandwidth costs (see <a href="http://wddb.wine-doors.org/node/52">this post</a>).
Ways to support:
* Provide hosting for packages
* Package wine-doors for Ubuntu
* Get involved in the development
* Donate to the project
-46
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9
10
55
Solution #2:
Partner with Codeweavers
Codeweavers' Crossover product could use some help; it does not always work out of the box, and is not easy-to-use for novice users.
The alternative is to buy them out and give the product away for free!
Codeweavers' Crossover product could use some help; it does not always work out of the box, and is not easy-to-use for novice users.
The alternative is to buy them out and give the product away for free!
87
votes
99
7
12
Solution #3:
Stop promoting windows apps, replace them
Written by
Ssdg the 29 Apr 09 at 18:39.
Whats the point of promoting windows applications while they don't recognise us?
The time and money (according to solutions #1 in bandwidth and in #2 in licensing) should be saved for replacing the windows applications, by, for example improving openoffice instead of trying to run MS office.
Whats the point of promoting windows applications while they don't recognise us?
The time and money (according to solutions #1 in bandwidth and in #2 in licensing) should be saved for replacing the windows applications, by, for example improving openoffice instead of trying to run MS office.
12
votes
29
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17
Solution #4:
More volunteers to work on wine!
'Support' for Windows apps doesn't mean someone else throwing money somewhere. It means volunteers like you and me working each dll, troubleshooting bugs, testing, documenting, translating, fundraising, and much much more.
http://winehq.org/contributing
'Support' for Windows apps doesn't mean someone else throwing money somewhere. It means volunteers like you and me working each dll, troubleshooting bugs, testing, documenting, translating, fundraising, and much much more.
http://winehq.org/contributing
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3
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17
Solution #5:
Add windows applicantions with gold suppor or wine on gnome-app-install
Add a new section on gnome-app-install called "Windows" and put in this section the windows applications/games that runs very well with wine or with a native patch.
When the user intall any of these applications, the system download wine (if need) and a formulary to put the original cd software (if need too).
Add a new section on gnome-app-install called "Windows" and put in this section the windows applications/games that runs very well with wine or with a native patch.
When the user intall any of these applications, the system download wine (if need) and a formulary to put the original cd software (if need too).
GNOME 3 will destroy ubuntu
Written by yaknowwat the 9 Jul 09 at 04:25.
Related project: Gnome .
New
I'm not bagging on the Idea's being drawn into GNOME 3, but the issue I see is that the code base surrounding GNOME 3 is just horribly scattering everywhere.
This is a huge problem as it throws an overall complexity into the code base and makes programming as a whole harder than before.
Look at KDE3 the code just wasn't unified enough even though the base was being maintained in C++/Qt so it was completely redefined for KDE4 for a Unified design. Now with KDE4 for the most part what you have is people coding to C++/Qt4/KDE4 and at worst PyQt4. The reason for this is KDE4's heavy movement toward clean design. All this code unification and organization is the reason KDE4 is developing so rapidly.
Now on GNOME 's side theres the C/GTK+ as what should be the main code base. Except everything working its way to GNOME3 is scattering left and right Mono, Python, C++/GTKmm, Javascript? ( for one of the main components no less? ) and other scattered bits. All I can say is that is a mess wasn't the whole point of Ubuntu 8.10/9.04 to speed things up now GNOME3 is going to bring a dump truck on a year of desktop experience progress even with the features and ideas being brought in the slowness that comes about from this is a horrible sacrifice considering how unnecessary it is. The reason this si so unnecessary is because from the C/GTK+/GObject crowd we now have better coding languages of Vala/Genie providing C#/Python like coding that becomes clean C/GTK+ code.
On a glad note fortunately Xfce developers remain to a clean base for C/GTK+ .
Solution #1:
Actively Prevent the pitfalls in GNOME3 "Keep the code unified"
Actively prevent and get the GNOME 3 code base unified and organized to its C/GTK+ origins. No tad of Mono here, some Python there, lets throw heavy non-stop Just-In-Time compiling into the mix while were at it.
The Concepts are great for GNOME 3 just the coding idea's are horrible.
Actively prevent and get the GNOME 3 code base unified and organized to its C/GTK+ origins. No tad of Mono here, some Python there, lets throw heavy non-stop Just-In-Time compiling into the mix while were at it.
The Concepts are great for GNOME 3 just the coding idea's are horrible.
Solution #2:
Tail up GNOME3's madness with Xfce code base IMMEDIATELY
Follow up the bad code of GNOME by bringing Xfce's code base and using it to clean up GNOME's design where applicable.
This will not work as well obviously though as the first Idea.
Follow up the bad code of GNOME by bringing Xfce's code base and using it to clean up GNOME's design where applicable.
This will not work as well obviously though as the first Idea.
Solution #3:
Use Parrot Virtual Machine
Parrot support a lot of languages to programming, and we can compiling the programs and make CIL code. Making a IDE and RAD we can provide a unified and good platform for develop in GNOME. We can increase the productivity and approach a unified platform for new Linux programmers (new commercial games, software...)
http://www.parrot.org/
http://en.wikipedia.org/wiki/Parrot_virtual_machine
http://en.wikibooks.org/wiki/Parrot_Virtual_Machine
Solution #4:
Let the developers and project manager make their choose
If GNOME3's developers and project managers did this architectural choice, they had their own reasons.
We should not interfere in their work, just have faith!
If GNOME3's developers and project managers did this architectural choice, they had their own reasons.
We should not interfere in their work, just have faith!
Solution #5:
Vala for everything in the GNOME "core"
Written by
xoen the 5 Nov 09 at 23:36.
What I find "strange" in Ubuntu/GNOME is the use of C (object-oriented coding style is not enought) and a pletora of different languages, python and C# in primis.
Just use one high level programming language for the core code so that there is a reference for the GNOME platform, Vala (
http://live.gnome.org/Vala) seems to be the future in GNOME land :
I It's a modern language
II The syntax is similar to C#
III It's fast, the code is translated in C and then compiled
To have a reference language is IMHO a great step forward :
A New developers doesn't have to choose
B The documentation for a library can be written just one time
C More documentation
D Developer tools focused on features not on languages support
E High level language means less stress -> more fun -> more developers -> more software -> more market share for GNU/Linux
And sure there are also other pros I miss now.
What I find "strange" in Ubuntu/GNOME is the use of C (object-oriented coding style is not enought) and a pletora of different languages, python and C# in primis.
Just use one high level programming language for the core code so that there is a reference for the GNOME platform, Vala (http://live.gnome.org/Vala) seems to be the future in GNOME land :
I It's a modern language
II The syntax is similar to C#
III It's fast, the code is translated in C and then compiled
To have a reference language is IMHO a great step forward :
A New developers doesn't have to choose
B The documentation for a library can be written just one time
C More documentation
D Developer tools focused on features not on languages support
E High level language means less stress -> more fun -> more developers -> more software -> more market share for GNU/Linux
And sure there are also other pros I miss now.
Bittorent Client & a good download manager should be together
Written by fazillatheef the 9 Jul 08 at 11:41.
Related project: Transmission .
New
Currently there is bittorent client(Transmission) by default in hardy ...
but it would be also good to include a download manager with it.The following features should be included
*it should be included with Transmission gui itself,no need for another program.It gives a feeling for the user that the program is used for downloading purposes.
*Download file in parts.This is used by download accelerators.I know that D4x is there.But its too flashy with many icons and the UI looks really bad.It needs to be standardized like Transmission .And I have experienced lot of problems(confusion) with it.
*Integeration with firefox using some plugin (this should be by default).So a popup comes up asking whether it should be downloaded by the download manager or firefox itself
*Settings for Automatic hang up and shutdown after downloads are finished.some thing like a check box.(make it simple).
Solution #1:
Auto-generated solution of idea #10918
Ubuntu Brainstorm was updated in January 2009. Since the
idea #10918 was submitted before this update, its rationale and solution are not separated. Please vote accordingly, and if you have the necessary rights, please separate the rationale from the solution. Thanks!
<i>Ubuntu Brainstorm was updated in January 2009. Since the idea #10918 was submitted before this update, its rationale and solution are not separated. Please vote accordingly, and if you have the necessary rights, please separate the rationale from the solution.</i><br /> Thanks!
Solution #2:
Transmission bittorrent client extension.
Preferred client in all Ubuntu systems should have more options, be pluginable, but still light, powerfull as Ktorrent. All Ktorrent like advanced options, plus new features, options, like hide to tray by default, auto updater with options of time limit of available peers, advanced update torrent finder from internet, looking for more trackers ... Many options, like in another idea underneath, migration function, users community and favorite torrent and download list. Let it be most by community used download manager for everything. Online and Live activities, logging, user interaction ...
This project is linked to/and/or following, please, vote : Rhythmbox albums auto downloader at
http://brainstorm.ubuntu.com/idea/19980/ , Users and community managed streams list at
http://brainstorm.ubuntu.com/idea/19899/ , Centralised list of external repositories at
http://brainstorm.ubuntu.com/idea/19716/ . Check again later for new updated links. Thank You for making our Ubuntu better. Bohuslav Jonathan Tóth.
Preferred client in all Ubuntu systems should have more options, be pluginable, but still light, powerfull as Ktorrent. All Ktorrent like advanced options, plus new features, options, like hide to tray by default, auto updater with options of time limit of available peers, advanced update torrent finder from internet, looking for more trackers ... Many options, like in another idea underneath, migration function, users community and favorite torrent and download list. Let it be most by community used download manager for everything. Online and Live activities, logging, user interaction ...
This project is linked to/and/or following, please, vote : Rhythmbox albums auto downloader at http://brainstorm.ubuntu.com/idea/19980/ , Users and community managed streams list at http://brainstorm.ubuntu.com/idea/19899/ , Centralised list of external repositories at http://brainstorm.ubuntu.com/idea/19716/ . Check again later for new updated links. Thank You for making our Ubuntu better. Bohuslav Jonathan Tóth.
Solution #3:
One extension: Use Transmission for all transmissions
Transmission have a great interface only for download/upload bittorrents. The same interface can be used for direct downloads (from firefox, ftp, ssh...), move/copy local files, p2p downloads...
In resume, we can use Transmission to unify all tasks referents to move information, including burning CD/DVD...
Transmission have a great interface only for download/upload bittorrents. The same interface can be used for direct downloads (from firefox, ftp, ssh...), move/copy local files, p2p downloads...
In resume, we can use Transmission to unify all tasks referents to move information, including burning CD/DVD...
Solution #4:
Transmission Ktorrent indicator and implementator.
Using Transmission as prefered torrent application is easy. But many users are installing Ktorrent for Gnome environment as well. We should be able to link Transmission to Ktorrent engine, use it's options for better downloading. In menu, there should be an link to transfer settings to Ktorrent and vice versa, so transfering files and settings to Ktorrent and continue downloading files in another software vice versa would be easy. By transfering torrent, files and settings, updating preferences, first migrated software should be automatically closed.
This project is not linked to/and/or any other projects at this date. Check again later for new links. Thank You for making our Ubuntu better.
Using Transmission as prefered torrent application is easy. But many users are installing Ktorrent for Gnome environment as well. We should be able to link Transmission to Ktorrent engine, use it's options for better downloading. In menu, there should be an link to transfer settings to Ktorrent and vice versa, so transfering files and settings to Ktorrent and continue downloading files in another software vice versa would be easy. By transfering torrent, files and settings, updating preferences, first migrated software should be automatically closed.
This project is not linked to/and/or any other projects at this date. Check again later for new links. Thank You for making our Ubuntu better.
Solution #5:
Transmission and Jigdo, OverNet and others.
Number 2 is right. Light download manager should do more, than others and still be light, but powerfull. Somehow, we are forgetting other download technologies, like Jigdo, Overnet. Always but have to install them to use in the main system. We should implement them too. Linux was always good, because, what i could not find in Windows, that was defenitively in linux. Good point. Somehow we are forgeting older technologies. Implement all other download techniques into Transmission, and we will be number one. Promise. Why should use one milion programs to download just one file, when Transmission is already in the system?
This project idea is not linked to/and/or any other projects ideas created by me at this date. Please, vote. Check again later for new updated links. Thank You for making our Ubuntu better. Bohuslav Jonathan Tóth.
Number 2 is right. Light download manager should do more, than others and still be light, but powerfull. Somehow, we are forgetting other download technologies, like Jigdo, Overnet. Always but have to install them to use in the main system. We should implement them too. Linux was always good, because, what i could not find in Windows, that was defenitively in linux. Good point. Somehow we are forgeting older technologies. Implement all other download techniques into Transmission, and we will be number one. Promise. Why should use one milion programs to download just one file, when Transmission is already in the system?
This project idea is not linked to/and/or any other projects ideas created by me at this date. Please, vote. Check again later for new updated links. Thank You for making our Ubuntu better. Bohuslav Jonathan Tóth.
External Device Desktop Shortcut Position
Written by yangt299 the 3 May 09 at 12:31.
Global category: Quality.
New
When an external device is mounted on Ubuntu, a shortcut to the device appears on the desktop. You can drag this shortcut to wherever you want. However, if you drag the shortcut, then unplug and replug the device, the position of the shortcut is not saved. I have many applications on my Desktop and my desktop shortcut of my USB always overlaps my other applications. By asking around in the forums, I found that this was supposed to be normal. However, I am tired and tired of repositioning the Desktop shortcut every time I replug my USB Drive. This should be changed in the next release of Ubuntu.
Solution #1:
Save External Device Position
Written by
yangt299 the 3 May 09 at 12:31.
The solution I propose (I think, since I am no computer programmer) seems fairly simple: Save the position of my External Device on the Desktop the same way Ubuntu saves the positions of all my other applications on the Desktop.
The solution I propose (I think, since I am no computer programmer) seems fairly simple: Save the position of my External Device on the Desktop the same way Ubuntu saves the positions of all my other applications on the Desktop.
Solution #2:
Put the icon of the new device on a free space of the desktop
When you put a new external device on your computer, the system should find a free space to put the icon for not overlaps with other icons.
When you put a new external device on your computer, the system should find a free space to put the icon for not overlaps with other icons.
Solution #3:
Create an option to sort the desktop automatically
Written by
Ssdg the 3 May 09 at 17:10.
This could be done by a second checkbox like "keep aligned" that will sort the desktop like when you click on "Clean up by Name" but every time a new item is added.
Of course, people that sort manually there desktop won't use it, and won't like it if it's enabled by default, so it will remain an option...
This could be done by a second checkbox like "keep aligned" that will sort the desktop like when you click on "Clean up by Name" but every time a new item is added.
Of course, people that sort manually there desktop won't use it, and won't like it if it's enabled by default, so it will remain an option...
Solution #4:
Solution #4: Device Container
Written by
arm-c the 10 May 09 at 00:21.
Hello,
I deal with what we have and I am fairly used to it Still, it can be frustrating as I sometimes get a desktop of icons from download flurry... :)
Sometimes, I'd like to have a "container" that will place the Icon of media devices in it and expand (Horizontally / vertically or in box). In someways, I'd liken this to the KDE 4.2 Desktop Folder viewer. I'd likely use this as my first Icon and have it expand horizontally. Also, Icons that are "in the way" are bumped to right or down to make room for the expansion without hiding some icon.
Well, if this doesn't change, I'm OK with it; however, the author points out a frustration I had when a new Gnome user. :)
Hello,
I deal with what we have and I am fairly used to it Still, it can be frustrating as I sometimes get a desktop of icons from download flurry... :)
Sometimes, I'd like to have a "container" that will place the Icon of media devices in it and expand (Horizontally / vertically or in box). In someways, I'd liken this to the KDE 4.2 Desktop Folder viewer. I'd likely use this as my first Icon and have it expand horizontally. Also, Icons that are "in the way" are bumped to right or down to make room for the expansion without hiding some icon.
Well, if this doesn't change, I'm OK with it; however, the author points out a frustration I had when a new Gnome user. :)
Make GConf Editor Better
Written by codeslicer the 4 Mar 09 at 11:38.
Related project: Gnome .
New
Looking at the about box of "Configuration Editor", it seems that it hasn't been changed for 5 years! There have probably been many changes to the way data has stored and GConf is probably behind.
Need more games Ubuntu? Well here's a solution...........
Written by longlivethebestos the 2 Nov 08 at 23:28.
Global category: Gaming.
New
My solution is:
If you look around on the internet there are thousands of sites that have flash games, examples are miniclip.com and king.com. Some of these flash games are addicting and some are fun, some sites also allow you to download games to keep on your pc. Now here's where the solution is, because you can download games we should have these sites themselves adding to the 'Games' channel in Add/Remove.
This is good because:
1) Flash is supported in Ubuntu
2) No massive hardware requirements are required
3) there will just be tones and tones of games, Just think of it, one site like miniclip.com could satify everyones gaming need and tastes and hard drives :)
4) and lastly if Big developers see what these sites are doing and the response it getting they may think of starting to make games on Ubuntu through openGL.
Thanks for your time, tell me what you think
Solution #1:
Auto-generated solution of idea #15171
Ubuntu Brainstorm was updated in January 2009. Since the
idea #15171 was submitted before this update, its rationale and solution are not separated. Please vote accordingly, and if you have the necessary rights, please separate the rationale from the solution. Thanks!
<i>Ubuntu Brainstorm was updated in January 2009. Since the idea #15171 was submitted before this update, its rationale and solution are not separated. Please vote accordingly, and if you have the necessary rights, please separate the rationale from the solution.</i><br /> Thanks!
Solution #2:
Make Andriod Games run on Ubuntu.
Written by
tebibyte the 2 Jan 11 at 05:28.
We can make it so Andriod apps also run on Ubuntu.
We can do this by creating a compatibility layer for android games and other App, or incorporate some of the android API source code back into Linux.
The momentum behind the LINUX BASED Android is immense. If we can tap into the momentum of the Android developer community we can multiply our software library exponentially!
We can make it so Andriod apps also run on Ubuntu.
We can do this by creating a compatibility layer for android games and other App, or incorporate some of the android API source code back into Linux.
The momentum behind the LINUX BASED Android is immense. If we can tap into the momentum of the Android developer community we can multiply our software library exponentially!
Solution #3:
Improve development tools
Not having officially supported and up to date development tools hold back commercial software companies from wanting to make the effort to develop games for a platform. Mac and Windows both have top notch fully supported development environments. Ubuntu has a few outdated versions of some ide's in the repo's. I know Ubuntu is 'linux for human beings' but without good developer support it's not going to be an attractive target for commercial companies to build software for. The open source community is perhaps the largest group of developers in the world, surely the most popular Linux distro can make an effort to support open source developers, and at the same time make itself more attractive to commercial software developers for games etc
Not having officially supported and up to date development tools hold back commercial software companies from wanting to make the effort to develop games for a platform. Mac and Windows both have top notch fully supported development environments. Ubuntu has a few outdated versions of some ide's in the repo's. I know Ubuntu is 'linux for human beings' but without good developer support it's not going to be an attractive target for commercial companies to build software for. The open source community is perhaps the largest group of developers in the world, surely the most popular Linux distro can make an effort to support open source developers, and at the same time make itself more attractive to commercial software developers for games etc
Solution #4:
Cross platform directX like Gaming library
Build a "directx" style library that incorporates opengl, plus also handles audio, network, etc. Something like sdl, or use sdl. Something that a prospective game developer can look at and say "yes it does what i need and allows development for Windows, Mac, and Linux so I have full market potential". Needs to be as capable as directx and have a few language bindings so it can be used with c/c++/c# etc.
Build a "directx" style library that incorporates opengl, plus also handles audio, network, etc. Something like sdl, or use sdl. Something that a prospective game developer can look at and say "yes it does what i need and allows development for Windows, Mac, and Linux so I have full market potential". Needs to be as capable as directx and have a few language bindings so it can be used with c/c++/c# etc.
Solution #5:
Encourage Gfx card makers to improve drivers
Encourage nvidia to better support the 2d acceleration as their 3d acceleration in linux is pretty good. Encourage ati to provide better opengl support in their linux drivers. Or encourage nvidia to release the spec's for their cards as ati have done, so we can build open source drivers which would give us all the features and functionality we could implement from their specification.
Encourage nvidia to better support the 2d acceleration as their 3d acceleration in linux is pretty good. Encourage ati to provide better opengl support in their linux drivers. Or encourage nvidia to release the spec's for their cards as ati have done, so we can build open source drivers which would give us all the features and functionality we could implement from their specification.
Solution #6:
Create distribution to motherboard.
Written by
Lachu the 14 Feb 09 at 09:21.
Ubuntu team should get collaboration with Assus/Acer/Dell(/Sega?) to create motherboard distribution to some task, like watching a movie or playing game. The market are console game developer, like Sega. This distribution are uses simple X Server(or better Kernel Mode Setting) and supports OopenGL/OpenAL API. All drivers can be loaded from hard drive(special partition), but on laptops it's not necessary. Part of the platform should be Limo or some think like that, so user can still playing game on Windows. Watch on Wii and looks at the game. It's not require good hardware to just playing. PC gamers can like Linux on motherboard to game. Many developers can create game, which never been released on PC platform. We can quick run normal Linux or Linux app from hard drive on it.
You should also called this program. Possibilities are: "Native game for PC platform", "Play on PC" ;-) or some think like that.
Ubuntu team should get collaboration with Assus/Acer/Dell(/Sega?) to create motherboard distribution to some task, like watching a movie or playing game. The market are console game developer, like Sega. This distribution are uses simple X Server(or better Kernel Mode Setting) and supports OopenGL/OpenAL API. All drivers can be loaded from hard drive(special partition), but on laptops it's not necessary. Part of the platform should be Limo or some think like that, so user can still playing game on Windows. Watch on Wii and looks at the game. It's not require good hardware to just playing. PC gamers can like Linux on motherboard to game. Many developers can create game, which never been released on PC platform. We can quick run normal Linux or Linux app from hard drive on it.
You should also called this program. Possibilities are: "Native game for PC platform", "Play on PC" ;-) or some think like that.
Solution #7:
Put Linux unified Kernel in multiverse repos
I guess I'm stupid and ignorant posting a solution that brought me nothing but negative votes. But I feel it has to be presented as an option.
LUK incorporates parts of Windows kernel / system so that windows based applications and drivers can easily be installed on Linux.
And no LUK isn't illegal or anything else for that matter.
Pros:
When it reaches a mature level it should support almost any Windows application and drivers...
Wine embeded into kernel (can be a good or a bad thing)
Cons:
By using it you support closed source and continue it's use in software industry (If you care for that, I personally don't)
it has wine incorporated into a kernel, thus it could be understood as bloated
It's heavily supported by Chinese government which is not famous for it's democracy (if you care for such thing)
More info:
http://www.longene.org/en/
http://www.kde-apps.org/content/show.php?content=99305
I guess I'm stupid and ignorant posting a solution that brought me nothing but negative votes. But I feel it has to be presented as an option.
LUK incorporates parts of Windows kernel / system so that windows based applications and drivers can easily be installed on Linux.
And no LUK isn't illegal or anything else for that matter.
Pros:
When it reaches a mature level it should support almost any Windows application and drivers...
Wine embeded into kernel (can be a good or a bad thing)
Cons:
By using it you support closed source and continue it's use in software industry (If you care for that, I personally don't)
it has wine incorporated into a kernel, thus it could be understood as bloated
It's heavily supported by Chinese government which is not famous for it's democracy (if you care for such thing)
More info:
http://www.longene.org/en/
http://www.kde-apps.org/content/show.php?content=99305
Solution #8:
Console-like live cd´s with game adapted distro and game.
We should create sweet platform to developers that will be easy to create platform/OS detacheble games based on linux. Temporary we can forget about Open Source, Free Software and Stollman´s sermons in case of nvidia or ati proprietary drivers in this distro. The main goal of it to be first step to linux for users and developers which matrix or windows has.. :)
Really, it will be easy to user, just insert disk and power on.
We should create sweet platform to developers that will be easy to create platform/OS detacheble games based on linux. Temporary we can forget about Open Source, Free Software and Stollman´s sermons in case of nvidia or ati proprietary drivers in this distro. The main goal of it to be first step to linux for users and developers which matrix or windows has.. :)
Really, it will be easy to user, just insert disk and power on.
Solution #9:
Boost the software houses to create cross platform games.
Written by
-luk- the 19 Feb 09 at 19:22.
I think the problem isn't the linux kernel, or it's component. Now we've some graphic driver suitable for some important games
We've to boost software houses like Activision, Ea Games to create freeware games for linux distributions. They can create a game and distribuite it for free. But we know that a Software house has as the primary object to sell product to gain money. My idea is that they should create a game with some restriction; if you wanna have the complete game you pay it.
It's very difficult that a software house'll create game for free. we must find a way to make the market look like free software a market where to invest.
I think the problem isn't the linux kernel, or it's component. Now we've some graphic driver suitable for some important games
We've to boost software houses like Activision, Ea Games to create freeware games for linux distributions. They can create a game and distribuite it for free. But we know that a Software house has as the primary object to sell product to gain money. My idea is that they should create a game with some restriction; if you wanna have the complete game you pay it.
It's very difficult that a software house'll create game for free. we must find a way to make the market look like free software a market where to invest.
Solution #10:
Force developers to optimize games for WINE
Written by
la_serpe the 20 Feb 09 at 11:38.
My solution is to use Wine. But developers should have possibility to optimize games for it. Game should recognize that it's running on Linux via Wine. There was discussion about it at Wine forums but I can't find it anymore.
My solution is to use Wine. But developers should have possibility to optimize games for it. Game should recognize that it's running on Linux via Wine. There was discussion about it at Wine forums but I can't find it anymore.
Solution #11:
Integrate wine, so running windows apps feels native
Written by
adaniels the 20 Feb 09 at 13:25.
After intalling ubuntu, a user should get the option to run windows apps on ubuntu. This should launch a wizard which installs wine. It then asks for a windows CD and copy all fonts, dlls, directx, etc into the wine enviroment.
Use a system wide dir for wine. Create a 'Documents and settings' dir per user and map 'My Documents' to the home folder. When installing windows software, ask for a password (gksudo).
Don't display to 'Wine' menu in applications, but show them them same as native applications instead.
Make a service of Wine's known to work list. If you're installing apps that are known not to work, display 'This Windows application will not run on Linux'. If an unknown application is installed, display 'This application might not work correctly', then after install ask the user if it's working correctly and post that to wine.
After intalling ubuntu, a user should get the option to run windows apps on ubuntu. This should launch a wizard which installs wine. It then asks for a windows CD and copy all fonts, dlls, directx, etc into the wine enviroment.
Use a system wide dir for wine. Create a 'Documents and settings' dir per user and map 'My Documents' to the home folder. When installing windows software, ask for a password (gksudo).
Don't display to 'Wine' menu in applications, but show them them same as native applications instead.
Make a service of Wine's known to work list. If you're installing apps that are known not to work, display 'This Windows application will not run on Linux'. If an unknown application is installed, display 'This application might not work correctly', then after install ask the user if it's working correctly and post that to wine.
Solution #12:
Improve development tools - AND tool packaging!
In this solution I am - in essence - endorsing solution #2, but adding my own comments (two kopeks!) to the mill.
1. Having up-to-date development tools is an absolute MUST if we expect to see **ANYTHING** happening with Linux in general and Ubuntu in particular.
2. "Ubuntu" the development tools. As it is now, the development tools are fragmented into a dozen or so individual packages, in half-a-dozen different places, all with their own private little dependency libraries. . .
Jeez Louise!! It's insanity!!
I am not a hard-core developer, but I do know how to code. And there are things I'd *REALLY* like to see, but the only way they're going to happen is if someone (me) sits down and pounds keyboard to make it happen.
But how?
There's thirty-thousand tools, twenty different "make" processes, more libraries and header files than would fill the Airbus 380. . . I just look at this and get a headache.
If we could - somehow or other - **PACKAGE** the tools within a easily used IDE. (Have any of you used AutoIt? It takes about a dozen different tools and packages them up so they can actually be USED by REAL PEOPLE!)
This IDE could use Microsoft's Visual Studio - or the Boreland IDE - as it's prototype. Actually, I like the "Visual Studio" model - you only need ONE IDE, and a bunch of things that plug into it - kind-of-like the way Firefox, etc., work.
I would LOVE to work on some of the solutions for Ubuntu - **IF** I could figure out which (or how) to use the damn tools!!!
What say ye?
Jim
In this solution I am - in essence - endorsing solution #2, but adding my own comments (two kopeks!) to the mill.
1. Having up-to-date development tools is an absolute MUST if we expect to see **ANYTHING** happening with Linux in general and Ubuntu in particular.
2. "Ubuntu" the development tools. As it is now, the development tools are fragmented into a dozen or so individual packages, in half-a-dozen different places, all with their own private little dependency libraries. . .
Jeez Louise!! It's insanity!!
I am not a hard-core developer, but I do know how to code. And there are things I'd *REALLY* like to see, but the only way they're going to happen is if someone (me) sits down and pounds keyboard to make it happen.
But how?
There's thirty-thousand tools, twenty different "make" processes, more libraries and header files than would fill the Airbus 380. . . I just look at this and get a headache.
If we could - somehow or other - **PACKAGE** the tools within a easily used IDE. (Have any of you used AutoIt? It takes about a dozen different tools and packages them up so they can actually be USED by REAL PEOPLE!)
This IDE could use Microsoft's Visual Studio - or the Boreland IDE - as it's prototype. Actually, I like the "Visual Studio" model - you only need ONE IDE, and a bunch of things that plug into it - kind-of-like the way Firefox, etc., work.
I would LOVE to work on some of the solutions for Ubuntu - **IF** I could figure out which (or how) to use the damn tools!!!
What say ye?
Jim
Solution #13:
Make Ubuntu GameStore
Written by
jarko_ the 22 Feb 09 at 12:18.
I think linux game makers aren't inspired enough. Maybe Ubuntu GameStore could help them a little ;). Using same ideas that other services have (cheap prices => many buyers => profit). I know that Linux is about freedom etc. but free as in freedom isn't always free (as in prices).
In addition, Ubuntu already has great package management. Could be easy to integrate.
I think linux game makers aren't inspired enough. Maybe Ubuntu GameStore could help them a little ;). Using same ideas that other services have (cheap prices => many buyers => profit). I know that Linux is about freedom etc. but free as in freedom isn't always free (as in prices).
In addition, Ubuntu already has great package management. Could be easy to integrate.
Solution #14:
Generic framework for developing
I propose a default framework and IDE for that the game developers could make games for Ubuntu, and other applications.
A framework like mono can reutilize most open source tecnologies for develop new game solutions. Tao Framework is a kit of libraries from mono that can uses open source tecnologies like OpenGL, OpenAl, etc.. And, in the future, may be compatible with XNA.
I propose a default framework and IDE for that the game developers could make games for Ubuntu, and other applications.
A framework like mono can reutilize most open source tecnologies for develop new game solutions. Tao Framework is a kit of libraries from mono that can uses open source tecnologies like OpenGL, OpenAl, etc.. And, in the future, may be compatible with XNA.
Solution #15:
A commercial company should step out and make a Linux game
Really, one of the reasons there aren't any SUPER AWESOME (I mean there are good open-source games), is that there aren't (m)any commercial games. You can't expect the open source community to have 200 people working day and night on a project for free.
And almost no commercial company has ever tried. So one of them, be it EA Games, Activision, Bungee, etc, should step out and make a Linux only game. Who knows, from such a respected company they might gain support from the millions of Linux users worldwide all looking for a good game.
Of course, it would help if Linux had specialized gaming/animation libraries like Windows does (ie DirectX), as otherwise the devs would have to start from scratch.
Really, one of the reasons there aren't any SUPER AWESOME (I mean there are good open-source games), is that there aren't (m)any commercial games. You can't expect the open source community to have 200 people working day and night on a project for free.
And almost no commercial company has ever tried. So one of them, be it EA Games, Activision, Bungee, etc, should step out and make a Linux only game. Who knows, from such a respected company they might gain support from the millions of Linux users worldwide all looking for a good game.
Of course, it would help if Linux had specialized gaming/animation libraries like Windows does (ie DirectX), as otherwise the devs would have to start from scratch.
Solution #16:
Make DirectX compatabile librares for linux, making porting games easier
Written by
Dinth the 23 Feb 09 at 10:22.
My idea is something similar to MONO (NET enviroment on linux) but with DirectX - some kind libraries "understading" DirectX functions, which could be included in linux-port of game, so developers wouldn't have to port all DirectX-related code.
My idea is something similar to MONO (NET enviroment on linux) but with DirectX - some kind libraries "understading" DirectX functions, which could be included in linux-port of game, so developers wouldn't have to port all DirectX-related code.
Solution #17:
Define with major desktop distro a common framework that should be default
Written by
ciplogic the 26 Feb 09 at 02:21.
For making a game to Linux (I put to, and not ON, because the most important thing is that games to target Linux, no matter if is developed on Mac or on Windows, as anyone will use them), anyone should install: SDL, optionally: GTK/Qt, Python, Mono, a browser embedable component. Any game developer when it targets Linux should have to think to a set of standard features that are part of a (recent and decent up-to-date) Linux. So: install by default this libraries and put them as a part of FreeDesktop. This will make clear for software developers that they will not have to worry about deploying their application (which is one of the hardest part of any application, mostly games).
In my point of view the following packages should be installed by default:
- g++, mono, python and vala by default (even a command line tool like gmcs) as language platforms
- gstreamer/phonon (with gstreamer backend)
- qt 4.5, gtk 2.30 (gtk 3.0)
- sdl and opengl bindings for all platform supported languages, lua for scripting
Being all by default, it will make developers no matter of the platform that they will develop at least to target Linux and to not go to an interminable talk about which distro, which package, which etc. do you have? support questions.
For making a game to Linux (I put to, and not ON, because the most important thing is that games to target Linux, no matter if is developed on Mac or on Windows, as anyone will use them), anyone should install: SDL, optionally: GTK/Qt, Python, Mono, a browser embedable component. Any game developer when it targets Linux should have to think to a set of standard features that are part of a (recent and decent up-to-date) Linux. So: install by default this libraries and put them as a part of FreeDesktop. This will make clear for software developers that they will not have to worry about deploying their application (which is one of the hardest part of any application, mostly games).
In my point of view the following packages should be installed by default:
- g++, mono, python and vala by default (even a command line tool like gmcs) as language platforms
- gstreamer/phonon (with gstreamer backend)
- qt 4.5, gtk 2.30 (gtk 3.0)
- sdl and opengl bindings for all platform supported languages, lua for scripting
Being all by default, it will make developers no matter of the platform that they will develop at least to target Linux and to not go to an interminable talk about which distro, which package, which etc. do you have? support questions.
Solution #18:
Pay attention to indie games sector
Indie game devs actually often see Linux having the same non-mainstream taste. There are many indie-games available for Linux: World Of Goo, Toribash, Darwinia, Penumbra. Canonical should just offer some support. Make those games available through Canonical or Partner repo and ensure they are working with Ubuntu - just an example.
Indie game devs actually often see Linux having the same non-mainstream taste. There are many indie-games available for Linux: World Of Goo, Toribash, Darwinia, Penumbra. Canonical should just offer some support. Make those games available through Canonical or Partner repo and ensure they are working with Ubuntu - just an example.
Solution #19:
Synaptic Game Manager
Written by
nazgand the 27 Feb 09 at 21:41.
I think that Canonical should create a "Synaptic Game Manager" much like Synaptic Package Manager. The games would be divided by genre and sorted by popularity or rating(customer satisfaction).
The List of Games will have: a name and icon column, a description column, a price column and a server column. When right clicking an entry, you could choose "Goto Game's Website" or "View More Info"; the later of which would open a window with a more detailed description and some screenshots which would be fetched from a txt file and image files off of the SGM's website. The server column will say where the game is hosted, such as Canonical's free or commercial server, or the name of the Developer(such as Blizzard or rtSoft).
There will be an official Game Submission page on the web where you fill out an entry form for the game.
The free game entry form will consist of: the name, short description, a png(maximum size 32x32), the game's package, and the full description(txt) and the screenshots(jpeg). The files will be hosted on SGM's free game server. The site will be run by volunteers and Canonical employees who will make sure that the submitted info is not faulty, and that the packages work.
For the commercial games, which will not be handled by volunteers but the staff members of Canonical, the entry form will consist of the former, except it will have a price value, and a choice to submit an URL to a PHP page that will accept the credit card info and return the game package if the credit card info is not faulty. If they choose to Use the PHP page option, however, it would be a simple matter to set up a scam(like charging ten times the price or keeping the credit card info to force transactions later), so not being known as a trusted game company and not trusting canonical with a copy of the game would result in suspicious potential customers. On the other hand, if they trust Canonical with the game distribution, they simply must trust Canonical to not say less games were sold than were really sold, and the customers would have no difficulty trusting Canonical. Canonical will, of course, be certain that the developer is who the developer claims to be before adding the game to the repository.
To not make this effort worthless, the Synaptic Game Manager must be easily ported to other distributions of Linux.
I think that Canonical should create a "Synaptic Game Manager" much like Synaptic Package Manager. The games would be divided by genre and sorted by popularity or rating(customer satisfaction).
The List of Games will have: a name and icon column, a description column, a price column and a server column. When right clicking an entry, you could choose "Goto Game's Website" or "View More Info"; the later of which would open a window with a more detailed description and some screenshots which would be fetched from a txt file and image files off of the SGM's website. The server column will say where the game is hosted, such as Canonical's free or commercial server, or the name of the Developer(such as Blizzard or rtSoft).
There will be an official Game Submission page on the web where you fill out an entry form for the game.
The free game entry form will consist of: the name, short description, a png(maximum size 32x32), the game's package, and the full description(txt) and the screenshots(jpeg). The files will be hosted on SGM's free game server. The site will be run by volunteers and Canonical employees who will make sure that the submitted info is not faulty, and that the packages work.
For the commercial games, which will not be handled by volunteers but the staff members of Canonical, the entry form will consist of the former, except it will have a price value, and a choice to submit an URL to a PHP page that will accept the credit card info and return the game package if the credit card info is not faulty. If they choose to Use the PHP page option, however, it would be a simple matter to set up a scam(like charging ten times the price or keeping the credit card info to force transactions later), so not being known as a trusted game company and not trusting canonical with a copy of the game would result in suspicious potential customers. On the other hand, if they trust Canonical with the game distribution, they simply must trust Canonical to not say less games were sold than were really sold, and the customers would have no difficulty trusting Canonical. Canonical will, of course, be certain that the developer is who the developer claims to be before adding the game to the repository.
To not make this effort worthless, the Synaptic Game Manager must be easily ported to other distributions of Linux.
Solution #20:
Make a great crossplatform toolkit with bindings for some languages
Written by
Spo1ler the 1 Mar 09 at 10:14.
Make a toolkit, that will work on Linux, Windows and MacOS, that will give a posibility to work with graphics (abstract engine to work with many graphics libraries, like DirectX or OpenGL), keyboard, sound, mouse etc.
There are many toolkits, that already done a part of it. And now we must only collect it in one big game-developmnet framework
-- sorry for bad english
Make a toolkit, that will work on Linux, Windows and MacOS, that will give a posibility to work with graphics (abstract engine to work with many graphics libraries, like DirectX or OpenGL), keyboard, sound, mouse etc.
There are many toolkits, that already done a part of it. And now we must only collect it in one big game-developmnet framework
-- sorry for bad english
Solution #21:
Provide game templates
A few game templates of simple games would be very useful in order to encourage developers to work in the Ubuntu platform. For instance:
- Spaceship shooting game
- Quiz game
- Platform game
- First person shooting game
These templates could be provided with a really easy way to install the main SDK and it could also be offered an easy way of packing the games and distributing them to others.
Now, many people that would like to develop a game for Ubuntu are discouraged, because starting is a bit difficult (many engines are not easy to install in Linux, there are no specific tutorials for Ubuntu, etc.) and the distribution after the game is made is not easy. Providing an easy-to-use framework would be really helpful.
A few game templates of simple games would be very useful in order to encourage developers to work in the Ubuntu platform. For instance:
- Spaceship shooting game
- Quiz game
- Platform game
- First person shooting game
These templates could be provided with a really easy way to install the main SDK and it could also be offered an easy way of packing the games and distributing them to others.
Now, many people that would like to develop a game for Ubuntu are discouraged, because starting is a bit difficult (many engines are not easy to install in Linux, there are no specific tutorials for Ubuntu, etc.) and the distribution after the game is made is not easy. Providing an easy-to-use framework would be really helpful.
Solution #22:
Adopt playubuntu anu ubuntugames officially
http://www.playubuntu.com/
http://www.ubuntugames.org/
Those two sites are dedicated for gaming in ubuntu, having an integration with them would significantly increase Ubuntu's attention from gamers
Solution #23:
Include Open CL in the development tool
In the development tool like solution 1 or 2 add Open CL.
Whit Open CL computers can calculate more and more. Artificial intelligence could be better and the world could be more physic and realistic.
In the development tool like solution 1 or 2 add Open CL.
Whit Open CL computers can calculate more and more. Artificial intelligence could be better and the world could be more physic and realistic.
Solution #24:
to make a new distributive Ubuntu (proposed code name is GameBuntu)
Written by
Pro the 13 Mar 09 at 19:24.
It is proposed to make a new distributive Ubuntu (proposed code name is GameBuntu) which especially designed for modern 3d games.
Main requirements:
1. Fast
2. Reliable
3. nvidia / ati drivers repository
4. wine implemented to kernel
5. net game interfaces
6. repo with a popular at the moment games patch / distrib
7. minimal user interference for system setup
8. Native kernel DirectX 10.1 support
9. Popular game controllers support
I hope it will be like a trial shot for MS systems.
All comments are welcome ;)
It is proposed to make a new distributive Ubuntu (proposed code name is GameBuntu) which especially designed for modern 3d games.
Main requirements:
1. Fast
2. Reliable
3. nvidia / ati drivers repository
4. wine implemented to kernel
5. net game interfaces
6. repo with a popular at the moment games patch / distrib
7. minimal user interference for system setup
8. Native kernel DirectX 10.1 support
9. Popular game controllers support
I hope it will be like a trial shot for MS systems.
All comments are welcome ;)
Solution #25:
Improvise and Integrate PlayDeb
Playdeb is a gaming repository for Ubuntu - aimed to provide titles already available on getdeb.net in an easier to install and update format.
Most famous games in the market "american-mcgees-alice, featured, mass-effect-2, quake-live, starcraft-2, starcraft-ii, top-pc-game-news-stories-february-2009, unreal-tournament-iii-titan-pack, wanted-weapons-of-fate"
None of them are playable in Ubuntu right now , i got this list when i Googled it for "Top ten PC games" , this shows how other OS is dominating in this area .
The approach would be to make equivalent games in Ubuntu ,which are very much similar to them.
As , most of the gaming companies make games to make money , it would hard for us to make the giants to give away there games for free.
Later , we can make a small survey asking people to select top ten games and try to mock the same in Ubuntu , there by increasing the gamer who have switched to Ubuntu satisfied and avoid them to switch over to other OS
Playdeb is a gaming repository for Ubuntu - aimed to provide titles already available on getdeb.net in an easier to install and update format.
Most famous games in the market "american-mcgees-alice, featured, mass-effect-2, quake-live, starcraft-2, starcraft-ii, top-pc-game-news-stories-february-2009, unreal-tournament-iii-titan-pack, wanted-weapons-of-fate"
None of them are playable in Ubuntu right now , i got this list when i Googled it for "Top ten PC games" , this shows how other OS is dominating in this area .
The approach would be to make equivalent games in Ubuntu ,which are very much similar to them.
As , most of the gaming companies make games to make money , it would hard for us to make the giants to give away there games for free.
Later , we can make a small survey asking people to select top ten games and try to mock the same in Ubuntu , there by increasing the gamer who have switched to Ubuntu satisfied and avoid them to switch over to other OS
Solution #26:
Promote blender/somethink like construct and simple games.
Written by
Lachu the 14 Mar 09 at 11:11.
Some people can told, that Linux hat a lot of simple, little games and don't needs next. I was found that many persons playing throught net(especially flash) and like simple games. I don't really know reason. The solution is to promote simple tool to create games. Cannonical can donate awards for person, who creates the best game using this tool. The best can be included to main Ubuntu distribution. This tool should add "Ubuntu" or "Cannonical" label on game creatings with this tool title screen.
Some people can told, that Linux hat a lot of simple, little games and don't needs next. I was found that many persons playing throught net(especially flash) and like simple games. I don't really know reason. The solution is to promote simple tool to create games. Cannonical can donate awards for person, who creates the best game using this tool. The best can be included to main Ubuntu distribution. This tool should add "Ubuntu" or "Cannonical" label on game creatings with this tool title screen.
Solution #27:
Make Linux game development profitable
Written by
Storm14K the 14 Mar 09 at 23:57.
Chicken and egg problem. Sure game development could be made easier but making it profitable is what will attract developers. Right now there just isn't enough market share for game studios to pay attention. The desktop market share is a long hard road so games will come slow if you depend on it. However it appears that people are willing to work with a different OS as long as it is not associated with a PC.
One solution might be to look at getting Linux into the console market. Approach Sony about using Linux on Playstation in such a way that games could easily be ported to if not directly runnable on the Linux desktop. This might run into problems as they could lose sales of PS units but they could always work out licensing so that they make money off the games sold for Linux as well. In fact they could be the same boxed PS games that are advertised to run on Linux as well. It would definitely give them an avenue to fire back at MS and the Xbox platform. I imagine you'd start seeing quite a bit of Linux adoption knowing you can get this OS for free and play PS games on your desktop.
Another possibility would be to look for a company looking to break into the console or handheld market and help them along.
Chicken and egg problem. Sure game development could be made easier but making it profitable is what will attract developers. Right now there just isn't enough market share for game studios to pay attention. The desktop market share is a long hard road so games will come slow if you depend on it. However it appears that people are willing to work with a different OS as long as it is not associated with a PC.
One solution might be to look at getting Linux into the console market. Approach Sony about using Linux on Playstation in such a way that games could easily be ported to if not directly runnable on the Linux desktop. This might run into problems as they could lose sales of PS units but they could always work out licensing so that they make money off the games sold for Linux as well. In fact they could be the same boxed PS games that are advertised to run on Linux as well. It would definitely give them an avenue to fire back at MS and the Xbox platform. I imagine you'd start seeing quite a bit of Linux adoption knowing you can get this OS for free and play PS games on your desktop.
Another possibility would be to look for a company looking to break into the console or handheld market and help them along.
Solution #28:
Petition Valve, Epic to GPL older game engines as id Software does
Written by
jamesmcm the 15 Mar 09 at 12:05.
The burst of game development when id Software GPL'd the Quake engines was huge. We have seen some excellent games produced like Urban Terror and CUBE. Valve and Epic can't be making much money off the sales of these older games anyway but having some Free game engines would be a great helop to budding developers.
The burst of game development when id Software GPL'd the Quake engines was huge. We have seen some excellent games produced like Urban Terror and CUBE. Valve and Epic can't be making much money off the sales of these older games anyway but having some Free game engines would be a great helop to budding developers.
Solution #29:
Include Hardcore Games on the Add/Remove menu
Ubuntu has a lot of good games like Warsow, Nexuiz, Alien Arena, Super Tux, but only windowed games like Solitaire, Minefield and such are available through the Add/Remove menu.
That menu should include games that a gamer would actually want to play, not only pasttime games
Ubuntu has a lot of good games like Warsow, Nexuiz, Alien Arena, Super Tux, but only windowed games like Solitaire, Minefield and such are available through the Add/Remove menu.
That menu should include games that a gamer would actually want to play, not only pasttime games
Solution #30:
Sell older games.
Written by
Lachu the 4 Oct 09 at 09:45.
Release older games installed on LiveCD distribution for price. It will increase Linux hobbies in players, so it will increase games release for Linux. Game vendor can achieve some amount of percents from selling.
Release older games installed on LiveCD distribution for price. It will increase Linux hobbies in players, so it will increase games release for Linux. Game vendor can achieve some amount of percents from selling.
Solution #31:
Promote gamming on Linux.
Written by
Lachu the 21 Nov 09 at 08:12.
Create Ubuntu Players Group. It will organize meeting for members, allow to promote favorite games, etc. Also Canonical should open web service to putting game saves, additional levels, etc.
Of course, most important think is to create special web page(it must look pretty and showing only interesting information). Most important information on main page will be game awards(members will select favorite game, which are accessible by some shop). We will display one title at center and rest at right side of page(or four categories at center of main page). Page should contain news section, forum, game register form, etc. Each member can allow to show information about games he plays to other members.
In future, Ubuntu Players Group will organize competitions(sponsoring by game makers).
Promoting gaming on Linux is also promoting this platform to game makers!
Create Ubuntu Players Group. It will organize meeting for members, allow to promote favorite games, etc. Also Canonical should open web service to putting game saves, additional levels, etc.
Of course, most important think is to create special web page(it must look pretty and showing only interesting information). Most important information on main page will be game awards(members will select favorite game, which are accessible by some shop). We will display one title at center and rest at right side of page(or four categories at center of main page). Page should contain news section, forum, game register form, etc. Each member can allow to show information about games he plays to other members.
In future, Ubuntu Players Group will organize competitions(sponsoring by game makers).
Promoting gaming on Linux is also promoting this platform to game makers!
Solution #32:
Talk with movie vendors.
Written by
Lachu the 31 Dec 09 at 17:21.
To achieve better OS gaming on Linux, we need cash. The best way is do some think, what weren't achievement by commercial game market - good connection of movie and game.
Best way to realize this idea is writing good P&C/shooting single player game engine. Because, it would be only P&C/shooting, all data will be stored in files(graphics can be not so far good as in commercial games). Next think will be promote this game(P&C are dying). Once we achievement popularity, we can sell rights to write story line of next part.
The game engine should be innovative, so move will based on game. I have some ideas, but there's no place for this. Entire data of game will be free, so everybody can download and play with new version(only movies of game can not be free). Movie maker can sell whole game(with videos) with movie(or movie with game).
I think that players, that playing in game will watching a movie based on it.
To achieve better OS gaming on Linux, we need cash. The best way is do some think, what weren't achievement by commercial game market - good connection of movie and game.
Best way to realize this idea is writing good P&C/shooting single player game engine. Because, it would be only P&C/shooting, all data will be stored in files(graphics can be not so far good as in commercial games). Next think will be promote this game(P&C are dying). Once we achievement popularity, we can sell rights to write story line of next part.
The game engine should be innovative, so move will based on game. I have some ideas, but there's no place for this. Entire data of game will be free, so everybody can download and play with new version(only movies of game can not be free). Movie maker can sell whole game(with videos) with movie(or movie with game).
I think that players, that playing in game will watching a movie based on it.
Solution #33:
Support Bossanova Project
Written by
gufide the 22 Feb 11 at 22:17.
There's a new project about games on Linux just support it!
http://www.ubuntugamer.com/2011/02/announcing-project-bossanova/
Solution #34:
Core Support For WINE
wine must me supported within core, i mean it should be pre installed and applications within wine should integate with ubuntu applications.
For example if i installed getgo download manager but it didnt worked with firefox in ubuntu. So i have to seperately install firefox for windows to make it work.
Adding wine file support within ubuntu so that applications can intigrate will definately solve many problems.
Its just an idea i dont know if it can be implemented or not
wine must me supported within core, i mean it should be pre installed and applications within wine should integate with ubuntu applications.
For example if i installed getgo download manager but it didnt worked with firefox in ubuntu. So i have to seperately install firefox for windows to make it work.
Adding wine file support within ubuntu so that applications can intigrate will definately solve many problems.
Its just an idea i dont know if it can be implemented or not
Better download&tasks manager for KDE/Gnome
Written by androdebian the 4 Aug 08 at 21:56.
Related project: Gnome .
New
I think on only one program, with the Transmission interface, that unify downloads (by Firefox, FTP, bittorrent, emule, and anothers P2P protocols, etc) and tasks (Gnome VFS tasks, burn cd, etc).
I think on a better download support, with a lot of features like Kget, but with a simple interface like Transmission. And a dock on the systray with a simplified information about the tasks progress.
PD: Sorry for my english.. again
Entries to manage a file
Written by androdebian the 7 Jul 08 at 17:47.
Global category: Accessibility.
New
When you do right click to a file, instead to appear a program or programs to open this file, should appear the kind of actions that you can do with this file.
For example, if you do double click to a .mpg file, you will see:
- View -> To watch the video (for example, totem by default)
- Edit -> To edit or improve the video (for example, avidemux by default)
- Compose -> To compose a video with others media files (for example, the best non-lineal video editor for Linux)
If the program doesn't exist, Ubuntu ask if you want install it. If you do left click, the action by default will be "View".
PD: Sorry for my english xD